Medical mask estimation#
The medical mask estimation recognizes full or partial face coverage by a medical mask. This feature allows you to define whether such frames can still be considered as best shots. For details, see Getting the best shot with an occluded face.
Dependency on mouth estimation#
The medical mask estimation is performed before the mouth estimation. If the medical mask estimation fails (that is, a mask is detected), the mouth estimation will not be conducted.
Dependency on face occlusion estimation#
- LUNA ID for Android: Set the
acceptOccludedFaces
andfaceOcclusionEstimatorEnabled
tofalse
for medical mask estimation. - LUNA ID for iOS: Face occlusion and medical mask estimations are performed independently. If both face occlusion and medical mask estimations are enabled, the mask estimator runs first. When a medical mask is detected, the face occlusion estimation is omitted.
For details, see Face occlusion estimation.
Error handling#
- LUNA ID for Android: Returns the
OccludedFace
error message. - LUNA ID for iOS: Returns error code 1010.
Implementation#
Platform | Implementation |
---|---|
LUNA ID for Android | public val acceptOccludedFaces: Boolean = true |
LUNA ID for iOS | @property (nonatomic, assign) BOOL occludeCheck; |
Additional notes#
- LUNA ID for Android: By default,
acceptOccludedFaces
is set totrue
, allowing frames with occluded faces to be considered as potential best shots. Adjust this setting based on your specific requirements. - LUNA ID for iOS: The
occludeCheck
parameter toggles the medical mask estimation. Setting it tofalse
disables this estimation, while setting it totrue
enables it. Ensure that you adjust this parameter according to your application's needs.