Updating the license#
This topic explains how to dynamically update the license in LUNA ID.
In LUNA ID for Android#
You can dynamically update the license by passing the following instance of LicenseParams
into LunaConfig.create()
before calling LunaID.initEngine(config)
. For example:
val config = LunaConfig.create(
// other configuration options...
licenseParams = LicenseParams(
server = "https://example-license-server.com",
eId = "your_new_eid",
productId = "your_new_product_id",
licenseModel = LicenseModel.ZEUS
)
)
LunaID.initEngine(config)
The LicenseParams
class has the following fields:
Field | Description |
---|---|
server |
URL of the license activation server. |
eId |
Entitlement ID assigned by VisionLabs for license validation. |
productId |
Product ID associated with your specific project. |
licenseModel |
License model type: LicenseModel.FIT LicenseModel.ZEUS |
Important notes:
- The license must be updated before initializing LUNA ID.
- If changes are made after initialization, you must restart the app or re-initialize the engine with the new configuration.
In LUNA ID for iOS#
You can dynamically update the license using the LCLicenseConfig
class. Populate its fields with the required data and pass it during the initialization of the LUNA ID engine.
Important: The responsibility for providing the required license data lies with the client application, which retrieves the values from its server and populates the fields of the configuration class.
Below is an example of how to configure and populate LCLicenseConfig
class:
var newConfig = LunaCore.LCLicenseConfig()
newConfig.eid = "your_entitlement_id"
newConfig.productID = "your_product_id"
These values are then passed to the LunaConfig
object during engine initialization:
let config = LCLunaConfiguration()
config.licenseConfig = newConfig
LunaID.initEngine(config)