Source code for luna_handlers.sdk.sdk_loop.enums

"""
Helpers enums.
"""
from enum import Enum


[docs]class MultifacePolicy(Enum): """ Multiple face detection policy enum. """ notAllowed = 0 #: multiple face detection not allowed allowed = 1 #: multiple face detection allowed getBest = 2 #: get best detection from the image
[docs]class Estimators(Enum): """ Available loop estimators """ imageOrientation = "imageOrientation" #: image orientation peopleCount = "peopleCount" #: people count dynamicRange = "dynamicRange" #: dynamic range faceDetection = "faceDetection" #: face detection faceWarp = "faceWarp" #: face warp gazeDirection = "gaze" #: gaze direction headPose = "headPose" #: head pose eyes = "eyes" #: eyes state, points mouthState = "mouthState" #: mouth state quality = "warpQuality" #: warp quality emotions = "emotions" #: emotions faceDescriptor = "faceDescriptor" #: face descriptor basicAttributes = "basicAttributes" #: basic attributes (age, gender, ethnicity) mask = "mask" #: mask glasses = "glasses" #: glasses livenessV1 = "livenessV1" #: livenessv1 imageColorType = "image_color_type" #: image color type headwear = "headwear" #: headwear faceNaturalLight = "face_natural_light" #: face natural light fisheye = "fisheye" #: fisheye portraitStyle = "portraitStyle" eyebrowExpression = "eyebrow_expression" #: eyebrow expression redEyes = "red_eyes" #: red-eyes faceDetectionBackground = "face_detection_background" #: face detection background faceLandmarks5 = "face_landmarks5" #: face landmarks5 faceLandmarks68 = "face_landmarks68" #: face landmarks68 bodyDetection = "bodyDetection" #: body detection bodyWarp = "bodyWarp" #: body warp bodyDescriptor = "bodyDescriptor" #: body descriptors bodyAttributes = "bodyAttributes" #: body attributes humanDetection = "humaDetection" #: human detection (face and body)
[docs]class LoopEstimations(Enum): """ SDK Loop estimations enum. Name - estimation target. """ exif = "exif" imageOrientation = "image_orientation" #: image orientation peopleCount = "people_count" #: people count dynamicRange = "dynamic_range" #: dynamic range portraitStyle = "portrait_style" faceDetection = "face_detection" #: face detection faceWarp = "face_warp" #: face warp faceLandmarks5 = "face_landmarks5" #: face landmarks68 faceLandmarks68 = "face_landmarks68" #: face landmarks68 gaze = "gaze" #: gaze direction headPose = "head_pose" #: head pose eyes = "eyes" #: eyes state, points mouthAttributes = "mouth_state" #: mouth state faceWarpQuality = "face_warp_quality" #: face warp quality emotions = "emotions" #: emotions faceDescriptor = "face_descriptor" #: face descriptor basicAttributes = "basic_attributes" #: basic attributes (age, gender, ethnicity) mask = "mask" #: mask glasses = "glasses" #: glasses livenessV1 = "livenessV1" #: livenessV1 imageColorType = "image_color_type" #: image color type headwear = "headwear" #: headwear faceNaturalLight = "face_natural_light" #: face natural light fisheye = "fisheye" #: fisheye eyebrowExpression = "eyebrow_expression" #: eyebrow expression redEyes = "red_eyes" #: red-eyes faceDetectionBackground = "face_detection_background" #: face detection background bodyWarp = "body_warp" #: body warp bodyDetection = "body_detection" #: body detection bodyDescriptor = "body_descriptor" #: body descriptor bodyLandmarks17 = "body_landmarks17" #: body landmarks bodyAttributes = "body_attributes" #: body attributes