| Face Engine SDK 5.33.0 A face detection, recognition and tracking engine.

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Transformation.h
1 #pragma once
2
3 #include <fsdk/Types/Vector2.h>
4
5 namespace fsdk {
6
12 struct Transformation {
13 Vector2<float> centerP = {0, 0}; // From 0, scaled
14 float angleDeg = 0;
15 float scale = 0;
16 Vector2<int> detectionTopLeft = {0, 0}; // From 0, original size
17
18 bool isValid = false;
19 };
20
21 } // namespace fsdk
fsdk::Transformation
Transformation data structure, used for warping.
Definition: Transformation.h:12
fsdk::Vector2< float >