| Face Engine SDK 5.32.0 A face detection, recognition and tracking engine.

Public Types | Public Member Functions | List of all members
fsdk::IFightsEstimatorContext Struct Referenceabstract
Estimators

FightsEstimator context stucture This structure will return from the IFightsEstimator::estimate method call. More...

`#include <IFightsEstimator.h>`

Inheritance diagram for fsdk::IFightsEstimatorContext:

## Public Types
enum | State { NotReady, Ready }

## Public Member Functions
virtual State | getState () const noexcept=0
| Returns the current processing state. More...
virtual FightsEstimation | getResult () const noexcept=0
Public Member Functions inherited from fsdk::IRefCounted
virtual int32_t | retain () noexcept=0
| Increase strong reference count. More...
virtual int32_t | retainLocked () noexcept=0
| Increase strong reference count thread safely. More...
virtual int32_t | release () noexcept=0
| Decrease strong reference count. More...
virtual int32_t | getRefCount () const noexcept=0
| Get actual strong reference count. More...
virtual int32_t | retainWeak () noexcept=0
| Increase weak reference count. More...
virtual int32_t | releaseWeak () noexcept=0
| Decrease weak reference count. More...
virtual int32_t | getWeakRefCount () const noexcept=0
| Get actual weak reference count. More...

## Detailed Description

FightsEstimator context stucture This structure will return from the IFightsEstimator::estimate method call.

## Member Function Documentation

## ◆ getState()

virtual State fsdk::IFightsEstimatorContext::getState | ( |  | ) | const
| pure virtual noexcept

Returns the current processing state.

See also
  IFightsEstimatorContext::State for details.

The documentation for this struct was generated from the following file:

- include/fsdk/Estimators/IFightsEstimator.h