| Face Engine SDK 4.7.0 A face detection, recognition and tracking engine.

Face.h
1 #pragma once
2
3 #include "Types.h"
4 #include "Optional.h"
5 #include "Types/OrientationType.h"
6
7 namespace fsdk {
8
9 struct Face {
10
11 typedef float ElementType;
12
13 fsdk::Image img;
14 fsdk::BaseDetection<ElementType> detection;
15 Optional<fsdk::Landmarks5> landmarks5;
16 Optional<fsdk::Landmarks68> landmarks68;
17 Optional<fsdk::OrientationType> orientation;
18
19 bool isValid() const {
20 return img.isValid() && detection.isValid();
21 }
22
23 explicit Face() = default;
24 explicit Face(const fsdk::Image& image) : img(image) {};
25 explicit Face(
26 const fsdk::Image& image,
27 const fsdk::BaseDetection<ElementType>& detection) :
28 img(image),
29 detection(detection) {};
30 };
31
32 }
fsdk
SDK namespace.
Definition: IAGSEstimator.h:8
Types.h
Common data types and structures.
fsdk::Face
Definition: Face.h:9
fsdk::BaseDetection::isValid
bool isValid() const noexcept
Checks whether a detection is valid.
Definition: Detection.h:34
fsdk::Optional
Definition: Optional.h:14
fsdk::Image
Image.
Definition: Image.h:38
fsdk::BaseDetection< ElementType >
fsdk::Image::isValid
bool isValid() const noexcept
Definition: Image.h:673