| Face Engine SDK 5.2.0 A face detection, recognition and tracking engine.

Public Member Functions | List of all members
fsdk::ILicense Struct Referenceabstract

License objects interface. More...

`#include <ILicense.h>`

Inheritance diagram for fsdk::ILicense:

## Public Member Functions
virtual fsdk::ResultValue< fsdk::FSDKError, bool > | checkFeatureId (LicenseFeature feature) const noexcept=0
virtual fsdk::ResultValue< fsdk::FSDKError, bool > | isActivated () const noexcept=0
virtual fsdk::Result< fsdk::FSDKError > | loadFromFile (const char *path) noexcept=0
virtual fsdk::Result< fsdk::FSDKError > | saveToFile (const char *path) const noexcept=0
virtual fsdk::ResultValue< fsdk::FSDKError, uint32_t > | getExpirationDate (LicenseFeature feature) const noexcept=0
Public Member Functions inherited from fsdk::IRefCounted
virtual int32_t | retain () noexcept=0
| Increase strong reference count. More...
virtual int32_t | release () noexcept=0
| Decrease strong reference count. More...
virtual int32_t | getRefCount () const noexcept=0
| Get actual strong reference count. More...
virtual int32_t | retainWeak () noexcept=0
| Increase weak reference count. More...
virtual int32_t | releaseWeak () noexcept=0
| Decrease weak reference count. More...
virtual int32_t | getWeakRefCount () const noexcept=0
| Get actual weak reference count. More...

## Detailed Description

License objects interface.

Note
  Use License objects to adopt FaceEngine functionality.

The documentation for this struct was generated from the following file:

- fsdk.framework/Headers/ILicense.h