Face Engine SDK
5.23.1
A face detection, recognition and tracking engine.
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Transformation.h
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#pragma once
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#include <fsdk/Types/Vector2.h>
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namespace
fsdk {
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struct
Transformation
{
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Vector2<float>
centerP = {0, 0};
// From 0, scaled
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float
angleDeg = 0;
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float
scale = 0;
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Vector2<int>
detectionTopLeft = {0, 0};
// From 0, original size
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bool
isValid =
false
;
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};
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}
// namespace fsdk
fsdk::Transformation
Transformation data structure, used for warping.
Definition:
Transformation.h:12
fsdk::Vector2< float >
include
fsdk
Types
Transformation.h
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