Face Engine SDK  5.23.1
A face detection, recognition and tracking engine.
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Vector2.h
1 #pragma once
2 
3 #include <cassert>
4 
5 namespace fsdk {
9  template <typename T>
10  struct Vector2 {
11  T x;
12  T y;
13 
16  Vector2() noexcept
17  : x((T)0)
18  , y(T(0)) {
19  }
20 
24  explicit Vector2(T x_) noexcept
25  : x(x_)
26  , y(x_) {
27  }
28 
33  Vector2(T x_, T y_) noexcept
34  : x(x_)
35  , y(y_) {
36  }
37 
41  template <typename Other>
42  Vector2<T>(const Vector2<Other>& other) noexcept {
43  *this = other;
44  }
45 
50  template <typename Other>
51  Vector2<T>& operator=(const Vector2<Other>& other) noexcept {
52  x = static_cast<T>(other.x);
53  y = static_cast<T>(other.y);
54  return *this;
55  }
56 
57  // Vector2<T>
58 
63  bool operator==(const Vector2& other) const noexcept {
64  return x == other.x && y == other.y;
65  }
66 
71  bool operator!=(const Vector2& other) const noexcept {
72  return !(*this == other);
73  }
74 
80  bool operator>(const Vector2& other) const noexcept {
81  return x > other.x && y > other.y;
82  }
83 
89  bool operator>=(const Vector2& other) const noexcept {
90  return x >= other.x && y >= other.y;
91  }
92 
98  bool operator<(const Vector2& other) const noexcept {
99  return x < other.x && y < other.y;
100  }
101 
107  bool operator<=(const Vector2& other) const noexcept {
108  return x <= other.x && y <= other.y;
109  }
110 
115  T& operator[](int n) noexcept {
116  assert(n < 2);
117  if(n == 0)
118  return x;
119  else
120  return y;
121  }
122 
127  const T& operator[](int n) const noexcept {
128  assert(n < 2);
129  if(n == 0)
130  return x;
131  else
132  return y;
133  }
134 
138  Vector2 operator-(void) const noexcept {
139  return Vector2(-x, -y);
140  }
141 
146  Vector2 operator+(const Vector2& rhs) const noexcept {
147  return Vector2(x + rhs.x, y + rhs.y);
148  }
149 
154  Vector2 operator-(const Vector2& rhs) const noexcept {
155  return Vector2(x - rhs.x, y - rhs.y);
156  }
157 
162  Vector2 operator*(const Vector2& rhs) const noexcept {
163  return Vector2(x * rhs.x, y * rhs.y);
164  }
165 
170  Vector2 operator/(const Vector2& rhs) const noexcept {
171  return Vector2(x / rhs.x, y / rhs.y);
172  }
173 
178  Vector2& operator+=(const Vector2& rhs) noexcept {
179  *this = *this + rhs;
180  return *this;
181  }
182 
187  Vector2& operator-=(const Vector2& rhs) noexcept {
188  *this = *this - rhs;
189  return *this;
190  }
191 
196  Vector2& operator*=(const Vector2& rhs) noexcept {
197  *this = *this * rhs;
198  return *this;
199  }
200 
205  Vector2& operator/=(const Vector2& rhs) noexcept {
206  *this = *this / rhs;
207  return *this;
208  }
209 
215  Vector2 operator+(T rhs) const noexcept {
216  return Vector2(x + rhs, y + rhs);
217  }
218 
224  Vector2 operator-(T rhs) const noexcept {
225  return Vector2(x - rhs, y - rhs);
226  }
227 
233  Vector2 operator*(T rhs) const noexcept {
234  return Vector2(x * rhs, y * rhs);
235  }
236 
242  Vector2 operator/(T rhs) const noexcept {
243  return Vector2(x / rhs, y / rhs);
244  }
245 
251  Vector2& operator+=(T rhs) noexcept {
252  *this = *this + rhs;
253  return *this;
254  }
255 
261  Vector2& operator-=(T rhs) noexcept {
262  *this = *this - rhs;
263  return *this;
264  }
265 
271  Vector2& operator*=(T rhs) noexcept {
272  *this = *this * rhs;
273  return *this;
274  }
275 
281  Vector2& operator/=(T rhs) noexcept {
282  *this = *this / rhs;
283  return *this;
284  }
285  };
286 
289 
292 
295 
298 
301 
304 } // namespace fsdk
Vector2 & operator*=(const Vector2 &rhs) noexcept
Multiplies (per-element) two vectors.
Definition: Vector2.h:196
Vector2 operator*(const Vector2 &rhs) const noexcept
Multiplies (per-element) two vectors.
Definition: Vector2.h:162
const T & operator[](int n) const noexcept
Indexes the vector.
Definition: Vector2.h:127
Vector2 operator-(const Vector2 &rhs) const noexcept
Subtracts (per-element) two vectors.
Definition: Vector2.h:154
T & operator[](int n) noexcept
Indexes the vector.
Definition: Vector2.h:115
Vector2 & operator/=(T rhs) noexcept
Divides (per-element) a constant to each element of the vector.
Definition: Vector2.h:281
Vector2< int > Point2i
Definition: Vector2.h:294
Vector2< T > & operator=(const Vector2< Other > &other) noexcept
Copies another vector.
Definition: Vector2.h:51
Vector2 operator*(T rhs) const noexcept
Multiplies (per-element) a constant to each element of the vector.
Definition: Vector2.h:233
Vector2 & operator+=(T rhs) noexcept
Adds (per-element) a constant to each element of the vector.
Definition: Vector2.h:251
Vector2 & operator-=(T rhs) noexcept
Subtracts (per-element) a constant to each element of the vector.
Definition: Vector2.h:261
bool operator<=(const Vector2 &other) const noexcept
Checks if both coordinates are smaller or equal to respective coordinates of another vector...
Definition: Vector2.h:107
Vector2 operator+(const Vector2 &rhs) const noexcept
Adds (per-element) two vectors.
Definition: Vector2.h:146
Vector2 operator/(T rhs) const noexcept
Divides (per-element) a constant to each element of the vector.
Definition: Vector2.h:242
Vector2 operator-(T rhs) const noexcept
Subtracts (per-element) a constant to each element of the vector.
Definition: Vector2.h:224
Vector2() noexcept
Initializes a vector with zeroes.
Definition: Vector2.h:16
T x
x coordinate.
Definition: Vector2.h:11
Vector2(T x_) noexcept
Initializes all elements with the same value.
Definition: Vector2.h:24
Vector2< unsigned int > Point2u
Definition: Vector2.h:297
bool operator==(const Vector2 &other) const noexcept
Checks if two vectors are equal.
Definition: Vector2.h:63
Vector2 operator+(T rhs) const noexcept
Adds (per-element) a constant to each element of the vector.
Definition: Vector2.h:215
bool operator>(const Vector2 &other) const noexcept
Checks if both coordinates are greater then respective coordinates of another vector.
Definition: Vector2.h:80
Vector2 operator/(const Vector2 &rhs) const noexcept
Divides (per-element) two vectors.
Definition: Vector2.h:170
bool operator<(const Vector2 &other) const noexcept
Checks if both coordinates are smaller then respective coordinates of another vector.
Definition: Vector2.h:98
Vector2 & operator*=(T rhs) noexcept
Multiplies (per-element) a constant to each element of the vector.
Definition: Vector2.h:271
Vector2 & operator/=(const Vector2 &rhs) noexcept
Divides (per-element) two vectors.
Definition: Vector2.h:205
T y
y coordinate.
Definition: Vector2.h:12
Vector2< double > Point2d
Definition: Vector2.h:291
Vector2< float > Point2f
Definition: Vector2.h:288
bool operator!=(const Vector2 &other) const noexcept
Checks if two vectors are not equal.
Definition: Vector2.h:71
Vector2 & operator+=(const Vector2 &rhs) noexcept
Adds (per-element) two vectors.
Definition: Vector2.h:178
Vector2 operator-(void) const noexcept
Negates all elements.
Definition: Vector2.h:138
bool operator>=(const Vector2 &other) const noexcept
Checks if both coordinates are greater or equal to respective coordinates of another vector...
Definition: Vector2.h:89
Vector2 & operator-=(const Vector2 &rhs) noexcept
Subtracts (per-element) two vectors.
Definition: Vector2.h:187
Vector2< int > Size
Definition: Vector2.h:303
Vector2< unsigned short > Point2us
Definition: Vector2.h:300
Generic 2D vector.
Definition: Vector2.h:10
Vector2(T x_, T y_) noexcept
Initializes elements with given value.
Definition: Vector2.h:33