Face Engine SDK
5.23.1
A face detection, recognition and tracking engine.
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00001 #pragma once 00002 00003 #include <fsdk/IObject.h> 00004 #include <fsdk/FSDKError.h> 00005 #include <fsdk/Optional.h> 00006 #include <fsdk/Types.h> 00007 00008 #include <cmath> 00009 00010 namespace fsdk { 00011 00012 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00013 DECLARE_SMARTPTR(IHeadPoseEstimator); 00014 #endif 00015 00026 struct HeadPoseEstimation { 00027 float pitch; 00028 float yaw; 00029 float roll; 00030 00031 enum FrontalFaceType { 00032 Non = 0, 00033 Good, 00034 ISO 00035 }; 00036 00040 inline FrontalFaceType getFrontalFaceType() const; 00041 }; 00042 00053 struct IHeadPoseEstimator : IRefCounted { 00063 virtual Result<FSDKError> 00064 estimate(const Image& image, const Detection& detection, HeadPoseEstimation& out) const noexcept = 0; 00065 00077 virtual Result<FSDKError> estimate( 00078 Span<const Image> images, 00079 Span<const Detection> detections, 00080 Span<HeadPoseEstimation> out) const noexcept = 0; 00081 00093 virtual Result<FSDKError> validate( 00094 Span<const Image> images, 00095 Span<const Detection> detections, 00096 Span<Result<FSDKError>> errors) const noexcept = 0; 00097 }; 00098 00099 /* 00100 Implementation details. 00101 */ 00102 HeadPoseEstimation::FrontalFaceType HeadPoseEstimation::getFrontalFaceType() const { 00103 if(std::abs(roll) <= 8 && std::abs(pitch) <= 5 && std::abs(yaw) <= 5) 00104 return HeadPoseEstimation::ISO; 00105 if(std::abs(roll) <= 30 && std::abs(pitch) <= 40 && std::abs(yaw) <= 40) 00106 return HeadPoseEstimation::Good; 00107 return HeadPoseEstimation::Non; 00108 } 00109 00111 } // namespace fsdk