Face Engine SDK
5.23.1
A face detection, recognition and tracking engine.
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00001 #pragma once 00002 00003 #include <fsdk/IObject.h> 00004 #include <fsdk/FSDKError.h> 00005 #include <fsdk/Optional.h> 00006 #include <fsdk/Types.h> 00007 00008 namespace fsdk { 00009 00010 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00011 DECLARE_SMARTPTR(IQualityEstimator); 00012 #endif 00013 00027 struct Quality { 00028 float light; 00029 float dark; 00030 float gray; 00031 float blur; 00035 inline float getQuality() const noexcept; 00036 }; 00037 00052 struct SubjectiveQuality { 00053 float blur; 00054 float light; 00055 float darkness; 00056 float illumination; 00057 float specularity; 00058 bool isBlurred; 00059 bool isHighlighted; 00060 bool isDark; 00061 bool isIlluminated; 00062 bool isNotSpecular; 00066 inline bool isGood() const noexcept; 00067 }; 00068 00083 struct IQualityEstimator : IRefCounted { 00093 virtual Result<FSDKError> estimate(const Image& warp, Quality& quality) const noexcept = 0; 00094 00105 virtual Result<FSDKError> estimate(Span<const Image> warps, Span<Quality> quality) const noexcept = 0; 00106 00115 virtual Result<FSDKError> estimate(const Image& warp, SubjectiveQuality& quality) const noexcept = 0; 00116 00127 virtual Result<FSDKError> 00128 estimate(Span<const Image> warps, Span<SubjectiveQuality> quality) const noexcept = 0; 00129 00140 virtual Result<FSDKError> 00141 validate(Span<const Image> warps, Span<Result<FSDKError>> errors) const noexcept = 0; 00142 }; 00143 00144 /* 00145 Implementation details. 00146 */ 00147 float Quality::getQuality() const noexcept { 00148 float min1 = std::min(dark, light); 00149 float min2 = std::min(gray, blur); 00150 return std::min(min1, min2); 00151 } 00152 00153 /* 00154 Implementation details. 00155 */ 00156 bool SubjectiveQuality::isGood() const noexcept { 00157 if(!isBlurred && !isHighlighted && !isDark && !isIlluminated && !isNotSpecular) 00158 return true; 00159 return false; 00160 } 00161 00163 } // namespace fsdk