Parameter Estimation Facility#
Overview#
The estimation facility is the only multi-purpose facility in FaceEngine. It is designed as a collection of tools that help to estimate various images or depicted object properties. These properties may be used to increase the precision of algorithms implemented by other FaceEngine facilities or to accomplish custom user tasks.
Use cases#
ISO estimation#
LUNA SDK provides algorithms for image check according to the requirements of the ISO/IEC 19794-5:2011 standard and compatible standards.
The requirements can be found on the official website: https://www.iso.org/obp/ui/#iso:std:iso-iec:19794:-5:en.
The following algorithms are provided:
-
Head rotation angles (pitch, yaw, and roll angles). According to section "7.2.2 Pose" in the standard, the angles should be +/- 5 degrees from frontal in pitch and yaw, less than +/- 8 degrees from frontal in roll. See additional information about the algorithm in section "Head Pose".
-
Gaze. See section "7.2.3 Expression" point "e" of the standard. See additional information about the algorithm in section "Gaze Estimation".
-
Mouth state (opened, closed, occluded) and additional properties for smile (regular smile, smile with teeths exposed) See section "7.2.3 Expression" points "a", "b", and "c" of the standard. See additional information about the algorithm in section "Mouth Estimation".
-
Quality of the image:
- Contrast and saturation (insufficient or too large exposure). See sections "7.2.7 Subject and scene lighting" and "7.3.2 Contrast and saturation" of the standard.
- Blurring. See section "7.3.3 Focus and depth of field" of the standard.
- Specularity. See section "7.2.8 Hot spots and specular reflections" and "7.2.12 Lighting artefacts" of the standard.
- Uniformity of illumination. See sections "7.2.7 Subject and scene lighting" and "7.2.12 Lighting artefacts" of the standard.
See additional information about the algorithm in section "Image Quality Estimation".
-
Glasses state (no glasses, glasses, sunglasses). See section "7.2.9 Eye glasses" of the standard. See additional information about the algorithm in section "Glasses Estimation".
-
Eyes state (for each eye: opened, closed, occluded). See sections "7.2.3 Expression" point "a", "7.2.11 Visibility of pupils and irises" and "7.2.13 Eye patches" of the standard. See additional information about the algorithm in section "Eyes Estimation".
-
Natural light estimation. See section "7.3.4 Unnatural colour" of the standard. See additional information about the algorithm in section "Natural Light Estimation".
-
Eybrows state: neutral, raised, squinting, frowning. See section "7.2.3 Expression" points "d", "f", and "g" of the standard. See additional information about the algorithm in section "Eyebrows estimation".
-
Position of a person's shoulders in the original image: the shoulders are parallel to the camera or not. See section "7.2.5 Shoulders" of the standard. See additional information about the algorithm in section "Portrait Style Estimation".
-
Headwear. Checks if there is a headwear on a person or not. Several types of headwear can be estimated. See section "B.2.7 Head coverings" of the standard. See additional information about the algorithm in section "Headwear Estimation".
-
Red eyes estimation. Checks if there is a red eyes effect. See section "7.3.4 Unnatural colour" of the standard. See additional information about the algorithm in section "Red Eyes Estimation".
-
Radial distortion estimation. See section "7.3.6 Radial distortion of the camera lens" of the standard. See additional information about the algorithm in section "Fish Eye Estimation".
-
Image type estimation: color, grayscale, infrared. See section "7.4.4 Use of near infra-red cameras" of the standard. See additional information about the algorithm in section "Grayscale, color or infrared Estimation".
-
Background estimation: background uniformity and if a background is too light or too dark. See section "B.2.9 Backgrounds" of the standard. See additional information about the algorithm in section "Background Estimation".
Best shot selection functionality#
BestShotQuality Estimation#
Name: BestShotQualityEstimator
Algorithm description:
The BestShotQuality estimator is designed to evaluate image quality to choose the best image before descriptor extraction. The BestShotQuality estimator consists of two components - AGS (garbage score) and Head Pose.
AGS aims to determine the source image score for further descriptor extraction and matching.
Estimation output is a float score which is normalized in range [0..1]. The closer score to 1, the better matching result is received for the image.
When you have several images of a person, it is better to save the image with the highest AGS score.
Recommended threshold for AGS score is equal to 0.2. But it can be changed depending on the purpose of use. Consult VisionLabs about the recommended threshold value for this parameter.
Head Pose determines person head rotation angles in 3D space, namely pitch, yaw and roll.
Since 3D head translation is hard to determine reliably without camera-specific calibration, only 3D rotation component is estimated.
Head pose estimation characteristics:
- Units (degrees);
- Notation (Euler angles);
- Precision (see table below).
Implementation description:
The estimator (see IBestShotQualityEstimator in IEstimator.h):
-
Implements the estimate() function that needs
fsdk::Image
in R8G8B8 format,fsdk::Detection
structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility"),fsdk::IBestShotQualityEstimator::EstimationRequest
structure andfsdk::IBestShotQualityEstimator::EstimationResult
to store estimation result; -
Implements the estimate() function that needs the span of
fsdk::Image
in R8G8B8 format, the span offsdk::Detection
structures of corresponding source images (see section "Detection structure" in chapter "Face detection facility"),fsdk::IBestShotQualityEstimator::EstimationRequest
structure and span offsdk::IBestShotQualityEstimator::EstimationResult
to store estimation results. -
Implements the estimateAsync() function that needs
fsdk::Image
in R8G8B8 format,fsdk::Detection
structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility"),fsdk::IBestShotQualityEstimator::EstimationRequest
structure;
Note: Method estimateAsync() is experimental, and it's interface may be changed in the future. Note: Method estimateAsync() is not marked as noexcept and may throw an exception.
Before using this estimator, user is free to decide whether to estimate or not some listed attributes. For this purpose, estimate() method takes one of the estimation requests:
fsdk::IBestShotQualityEstimator::EstimationRequest::estimateAGS
to make only AGS estimation;fsdk::IBestShotQualityEstimator::EstimationRequest::estimateHeadPose
to make only Head Pose estimation;fsdk::IBestShotQualityEstimator::EstimationRequest::estimateAll
to make both AGS and Head Pose estimations;
Head Pose accuracy:
Prediction precision decreases as a rotation angle increases. We present typical average errors for different angle ranges in the table below.
"Head pose prediction precision"
Range | -45°...+45° | < -45° or > +45° | |
---|---|---|---|
Average prediction error (per axis) | Yaw | ±2.7° | ±4.6° |
Average prediction error (per axis) | Pitch | ±3.0° | ±4.8° |
Average prediction error (per axis) | Roll | ±3.0° | ±4.6° |
Zero position corresponds to a face placed orthogonally to camera direction, with the axis of symmetry parallel to the vertical camera axis.
API structure name:
IBestShotQualityEstimator
Plan files:
- ags_angle_estimation_flwr_cpu.plan
- ags_angle_estimation_flwr_cpu-avx2.plan
- ags_angle_estimation_flwr_gpu.plan
Image Quality Estimation#
Name: QualityEstimator
Algorithm description:
The estimator is trained to work with warped images (see chapter "Image warping" for details).
This estimator is designed to determine the image quality. You can estimate the image according to the following criteria:
- The image is blurred;
- The image is underexposed (i.e., too dark);
- The image is overexposed (i.e., too light);
- The face in the image is illuminated unevenly (there is a great difference between light and dark regions);
- Image contains flares on face (too specular).
Examples are presented in the images below. Good quality images are shown on the right.
Implementation description:
The general rule of thumb for quality estimation:
- Detect a face, see if detection confidence is high enough. If not, reject the detection;
- Produce a warped face image (see chapter "Descriptor processing facility") using a face detection and its landmarks;
- Estimate visual quality using the estimator, finally reject low-quality images.
While the scheme above might seem a bit complicated, it is the most efficient performance-wise, since possible rejections on each step reduce workload for the next step.
At the moment estimator exposes two interface functions to predict image quality:
- virtual Result
estimate(const Image& warp, Quality& quality); - virtual Result
estimate(const Image& warp, SubjectiveQuality& quality);
Each one of this functions use its own CNN internally and return slightly different quality criteria.
The first CNN is trained specifically on pre-warped human face images and will produce lower score factors if one of the following conditions are satisfied:
- Image is blurred;
- Image is under-exposured (i.e., too dark);
- Image is over-exposured (i.e., too light);
- Image color variation is low (i.e., image is monochrome or close to monochrome).
Each one of this score factors is defined in [0..1] range, where higher value corresponds to better image quality and vice versa.
The second interface function output will produce lower factor if:
- The image is blurred;
- The image is underexposed (i.e., too dark);
- The image is overexposed (i.e., too light);
- The face in the image is illuminated unevenly (there is a great difference between light and dark regions);
- Image contains flares on face (too specular).
The estimator determines the quality of the image based on each of the aforementioned parameters. For each parameter, the estimator function returns two values: the quality factor and the resulting verdict.
As with the first estimator function the second one will also return the quality factors in the range [0..1], where 0 corresponds to low image quality and 1 to high image quality. E. g., the estimator returns low quality factor for the Blur parameter, if the image is too blurry.
The resulting verdict is a quality output based on the estimated parameter. E. g., if the image is too blurry, the estimator returns “isBlurred = true”.
The threshold (see below) can be specified for each of the estimated parameters. The resulting verdict and the quality factor are linked through this threshold. If the received quality factor is lower than the threshold, the image quality is low and the estimator returns “true”. E. g., if the image blur quality factor is higher than the threshold, the resulting verdict is “false”.
If the estimated value for any of the parameters is lower than the corresponding threshold, the image is considered of bad quality. If resulting verdicts for all the parameters are set to "False" the quality of the image is considered good.
The quality factor is a value in the range [0..1] where 0 corresponds to low quality and 1 to high quality.
Illumination uniformity corresponds to the face illumination in the image. The lower the difference between light and dark zones of the face, the higher the estimated value. When the illumination is evenly distributed throughout the face, the value is close to "1".
Specularity is a face possibility to reflect light. The higher the estimated value, the lower the specularity and the better the image quality. If the estimated value is low, there are bright glares on the face.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in QualityEstimator::Settings
section. By default, these threshold values are set to optimal.
"Image quality estimator recommended thresholds"
Threshold | Recommended value |
---|---|
blurThreshold | 0.61 |
darknessThreshold | 0.50 |
lightThreshold | 0.57 |
illuminationThreshold | 0.1 |
specularityThreshold | 0.1 |
The most important parameters for face recognition are "blurThreshold", "darknessThreshold" and "lightThreshold", so you should select them carefully.
You can select images of better visual quality by setting higher values of the "illuminationThreshold" and "specularityThreshold". Face recognition is not greatly affected by uneven illumination or glares.
Configurations:
See the "Quality estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IQualityEstimator
Plan files:
- model_subjective_quality_v2_cpu.plan
- model_subjective_quality_v2_cpu-avx2.plan
- model_subjective_quality_v2_gpu.plan
Attributes estimation functionality#
Face Attribute Estimation#
Name: AttributeEstimator
Algorithm description:
The estimator is trained to work with warped images (see chapter "Image warping" for details).
The Attribute estimator determines face attributes. Currently, the following attributes are available:
- Age: determines person's age;
- Gender: determines person's gender;
Implementation description:
Before using attribute estimator, user is free to decide whether to estimate or not some specific attributes listed above through IAttributeEstimator::EstimationRequest structure, which later get passed in main estimate() method. Estimator overrides IAttributeEstimator::AttributeEstimationResult output structure, which consists of optional fields describing results of user requested attributes.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in AttributeEstimator::Settings
section. By default, these threshold values are set to optimal.
"Attribute estimator recommended thresholds"
Threshold | Recommended value |
---|---|
genderThreshold | 0.5 |
adultThreshold | 0.2 |
Accuracy:
Age:
- For cooperative (see "Appendix B. Glossary") conditions: average error depends on person age, see table below for additional details. Estimation accuracy is 2.3.
Gender:
- Estimation accuracy in cooperative mode is 99.81% with the threshold 0.5;
- Estimation accuracy in non-cooperative mode is 92.5%.
"Average age estimation error per age group for cooperative conditions"
Age (years) | Average error (years) |
---|---|
0-3 | ±3.3 |
4-7 | ±2.97 |
8-12 | ±3.06 |
13-17 | ±4.05 |
17-20 | ±3.89 |
20-25 | ±1.89 |
25-30 | ±1.88 |
30-35 | ±2.42 |
35-40 | ±2.65 |
40-45 | ±2.78 |
45-50 | ±2.88 |
50-55 | ±2.85 |
55-60 | ±2.86 |
60-65 | ±3.24 |
65-70 | ±3.85 |
70-75 | ±4.38 |
75-80 | ±6.79 |
In earlier releases of Luna SDK Attribute estimator worked poorly in non-cooperative mode (only 56% gender estimation accuracy), and did not estimate child's age. Having solved these problems average estimation error per age group got a bit higher due to extended network functionality.
Configurations:
See the "AttributeEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IAttributeEstimator
Plan files:
- attributes_estimation_v5_cpu.plan
- attributes_estimation_v5_cpu-avx2.plan
- attributes_estimation_v5_gpu.plan
Child Estimation#
Name: ChildEstimator
Algorithm description:
This estimator tells whether the person is child or not. Child is a person who younger than 18 years old. It returns a structure with 2 fields. One is the score in the range from 0.0 (is adult) to 1.0 (maximum, is child), the second is a boolean answer. Boolean answer depends on the threshold in config (faceengine.conf). If the value is more than the threshold, the answer is true (person is child), else - false (person is adult).
Implementation description:
The estimator (see IChildEstimator in IChildEstimator.h):
-
Implements the estimate() function accepts warped source image (see chapter "Image warping" for details). Warped image is received from the warper (see
IWarper::warp()
); -
Estimates whether the person is child or not on input warped image;
-
Outputs ChildEstimation structure. Structure consists of score of and boolean answer.
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in ChildEstimator::Settings
section. By default, this threshold value is set to optimal.
"Child estimator recommended threshold"
Threshold | Recommended value |
---|---|
ChildThreshold | 0.8508 |
Configurations:
See the "ChildEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IChildEstimator
Plan files:
- childnet_estimation_flwr_cpu.plan
- childnet_estimation_flwr_cpu-avx2.plan
- childnet_estimation_flwr_gpu.plan
Credibility Check Estimation#
Name: CredibilityCheckEstimator
Algorithm description:
This estimator estimates reliability of a person.
Implementation description:
The estimator (see ICredibilityCheckEstimator in ICredibilityCheckEstimator.h):
-
Implements the estimate() function that accepts warped image in R8B8G8 format and
fsdk::CredibilityCheckEstimation
structure. -
Implements the estimate() function that accepts span of warped images in R8B8G8 format and span of
fsdk::CredibilityCheckEstimation
structures.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in CredibilityEstimator::Settings
section. By default, this threshold value is set to optimal.
"Credibility check estimator recommended threshold"
Threshold | Recommended value |
---|---|
reliableThreshold | 0.5 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Acceptable angle range(degrees) |
---|---|
pitch | [-20...20] |
yaw | [-20...20] |
roll | [-20...20] |
"Requirements for fsdk::SubjectiveQuality
"
Attribute | Minimum value |
---|---|
blur | 0.61 |
light | 0.57 |
"Requirements for fsdk::AttributeEstimationResult
"
Attribute | Minimum value |
---|---|
age | 18 |
"Requirements for fsdk::OverlapEstimation
"
Attribute | State |
---|---|
overlapped | false |
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 100 |
Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
Configurations:
See the "Credibility Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
ICredibilityCheckEstimator
Plan files:
- credibility_check_cpu.plan
- credibility_check_cpu-avx2.plan
- credibility_check_gpu.plan
Facial Hair Estimation#
Name: FacialHairEstimator
Algorithm description:
This estimator aims to detect a facial hair type on the face in the source image. It can return the next results:
- There is no hair on the face (see
FacialHair::NoHair
field in the FacialHair enum); - There is stubble on the face (see
FacialHair::Stubble
field in the FacialHair enum); - There is mustache on the face (see
FacialHair::Mustache
field in the FacialHair enum); - There is beard on the face (see
FacialHair::Beard
field in the FacialHair enum).
Implementation description:
The estimator (see IFacialHairEstimator in IFacialHairEstimator.h):
-
Implements the estimate() function that accepts source warped image in R8G8B8 format and FacialHairEstimation structure to return results of estimation;
-
Implements the estimate() function that accepts
fsdk::Span
of the source warped images in R8G8B8 format andfsdk::Span
of the FacialHairEstimation structures to return results of estimation.
The FacialHair enumeration contains all possible results of the FacialHair estimation:
enum class FacialHair {
NoHair = 0, //!< no hair on the face
Stubble, //!< stubble on the face
Mustache, //!< mustache on the face
Beard //!< beard on the face
};
The FacialHairEstimation structure contains results of the estimation:
struct FacialHairEstimation {
FacialHair result; //!< estimation result (@see FacialHair enum)
// scores
float noHairScore; //!< no hair on the face score
float stubbleScore; //!< stubble on the face score
float mustacheScore; //!< mustache on the face score
float beardScore; //!< beard on the face score
};
There are two groups of the fields:
- The first group contains only the result enum:
FacialHair result; //!< estimation result (@see FacialHair enum)
Result enum field FacialHairEstimation contain the target results of the estimation.
- The second group contains scores:
float noHairScore; //!< no hair on the face score
float stubbleScore; //!< stubble on the face score
float mustacheScore; //!< mustache on the face score
float beardScore; //!< beard on the face score
The scores group contains the estimation scores for each possible result of the estimation.
All scores are defined in [0,1] range. Sum of scores always equals 1.
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Acceptable angle range(degrees) |
---|---|
pitch | [-40...40] |
yaw | [-40...40] |
roll | [-40...40] |
"Requirements for fsdk::MedicalMaskEstimation
"
Attribute | State |
---|---|
result | fsdk::MedicalMask::NoMask |
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 40 |
Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
API structure name:
IFacialHairEstimator
Plan files:
- face_hair_cpu.plan
- face_hair_cpu-avx2.plan
- face_hair_gpu.plan
Natural Light Estimation#
Name: NaturalLightEstimator
Algorithm description:
This estimator aims to detect a natural light on the source face image. It can return the next results:
- Light is not natural on the face image (see
LightStatus::NonNatural
field in the LightStatus enum); - Light is natural on the face image (see
LightStatus::Natural
field in the LightStatus enum).
Implementation description:
The estimator (see INaturalLightEstimator in INaturalLightEstimator.h):
-
Implements the estimate() function that accepts source warped image in R8G8B8 format and NaturalLightEstimation structure to return results of estimation;
-
Implements the estimate() function that accepts
fsdk::Span
of the source warped images in R8G8B8 format andfsdk::Span
of the NaturalLightEstimation structures to return results of estimation.
The LightStatus enumeration contains all possible results of the NaturalLight estimation:
enum class LightStatus : uint8_t {
NonNatural = 0, //!< light is not natural
Natural = 1 //!< light is natural
};
The NaturalLightEstimation structure contains results of the estimation:
struct NaturalLightEstimation {
LightStatus status; //!< estimation result (@see NaturalLight enum).
float score; //!< Numerical value in range [0, 1].
};
There are two groups of the fields:
- The first group contains only the result enum:
LightStatus status; //!< estimation result (@see LightStatus enum).
Result enum field NaturalLightEstimation contain the target results of the estimation.
- The second group contains scores:
float score; //!< Numerical value in range [0, 1].
The scores group contains the estimation scores for each possible result of the estimation.
All scores are defined in [0,1] range. Sum of scores always equals 1.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in NaturalLightEstimator::Settings
section. By default, this threshold value is set to optimal.
"Natural light estimator recommended threshold"
Threshold | Recommended value |
---|---|
naturalLightThreshold | 0.5 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::MedicalMaskEstimation
"
Attribute | State |
---|---|
result | fsdk::MedicalMask::NoMask |
"Requirements for fsdk::SubjectiveQuality
"
Attribute | Minimum value |
---|---|
blur | 0.5 |
Also fsdk::GlassesEstimation
must not be equal to fsdk::GlassesEstimation::SunGlasses
.
Configurations:
See the "Natural Light Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
INaturalLightEstimator
Plan files:
- natural_light_cpu.plan
- natural_light_cpu-avx2.plan
- natural_light_gpu.plan
Fish Eye Estimation#
Name: FishEyeEstimator
Algorithm description:
This estimator aims to detect a fish eye effect on the source face image. It can return the next fish eye effect status results:
- There is no fish eye effect on the face image (see
FishEye::NoFishEyeEffect
field in the FishEye enum); - There is fish eye effect on the face image (see
FishEye::FishEyeEffect
field in the FishEye enum).
Implementation description:
The estimator (see IFishEyeEstimator in IFishEyeEstimator.h):
-
Implements the estimate() function that accepts source image in R8G8B8 format, face detection and FishEyeEstimation structure to return results of estimation;
-
Implements the estimate() function that accepts
fsdk::Span
of the source images in R8G8B8 format,fsdk::Span
of the face detections andfsdk::Span
of the FishEyeEstimation structures to return results of estimation.
The FishEye enumeration contains all possible results of the FishEye estimation:
enum class FishEye {
NoFishEyeEffect = 0, //!< no fish eye effect
FishEyeEffect = 1 //!< with fish eye effect
};
The FishEyeEstimation structure contains results of the estimation:
struct FishEyeEstimation {
FishEye result; //!< estimation result (@see FishEye enum)
float score; //!< fish eye effect score
};
There are two groups of the fields:
- The first group contains only the result enum:
FishEye result; //!< estimation result (@see FishEye enum)
Result enum field FishEyeEstimation contain the target results of the estimation.
- The second group contains scores:
float score; //!< fish eye effect score
The scores group contains the estimation score.
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in FishEyeEstimator::Settings
section. By default, this threshold value is set to optimal.
"Fish Eye estimator recommended threshold"
Threshold | Recommended value |
---|---|
fishEyeThreshold | 0.5 |
Recommended scenarios of algorithm usage:
Data domain: Cooperative mode only. It is means:
- High image quality;
- Frontal face looking directly at the camera.
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Acceptable angle range(degrees) |
---|---|
pitch | [-20...20] |
yaw | [-25...25] |
roll | [-10...10] |
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 80 |
Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
Configurations:
See the "Fish Eye Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IFishEyeEstimator
Plan files:
- fisheye_v1_cpu.plan
- fisheye_v1_cpu-avx2.plan
- fisheye_v1_gpu.plan
Eyebrows Estimation#
Name: EyeBrowEstimator
Algorithm description:
This estimator is trained to estimate eyebrow expressions. The EyeBrowEstimator returning four scores for each possible eyebrow expression. Which are - neutral
, raised
, squinting
, frowning
. Possible scores are in the range [0, 1].
If score closer to 1
, it means that detected expression on image is more likely to real expression and closer to 0 otherwise.
Along with the output score value estimator also returns an enum value (EyeBrowState). The index of the maximum score determines the EyeBrow state.
Implementation description:
The estimator (see IEyeBrowEstimator in IEyeBrowEstimator.h):
-
Implements the estimate() function accepts warped source image. Warped image is received from the warper (see
IWarper::warp()
); Output estimation is a structurefsdk::EyeBrowEstimation
. -
Implements the estimate() function that needs the span of warped source images and span of structure
fsdk::EyeBrowEstimation
. Output estimation is a span of structurefsdk::EyeBrowEstimation
.
The EyeBrowEstimation structure contains results of the estimation:
struct EyeBrowEstimation {
/**
* @brief EyeBrow estimator output enum.
* This enum contains all possible estimation results.
**/
enum class EyeBrowState {
Neutral = 0,
Raised,
Squinting,
Frowning
};
float neutralScore; //!< 0(not neutral)..1(neutral).
float raisedScore; //!< 0(not raised)..1(raised).
float squintingScore; //!< 0(not squinting)..1(squinting).
float frowningScore; //!< 0(not frowning)..1(frowning).
EyeBrowState eyeBrowState; //!< EyeBrow state
};
Filtration parameters:
"Requirements for fsdk::EyeBrowEstimation
"
Attribute | Acceptable values |
---|---|
headPose.pitch | [-20...20] |
headPose.yaw | [-20...20] |
headPose.roll | [-20...20] |
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 80 |
Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
API structure name:
IEyeBrowEstimator
Plan files:
- eyebrow_estimation_v1_cpu.plan
- eyebrow_estimation_v1_cpu-avx2.plan
- eyebrow_estimation_v1_gpu.plan
Portrait Style Estimation#
Name: PortraitStyleEstimator
Algorithm description:
This estimator is designed to estimate the position of a person's shoulders in the original image. It can return the following results:
- The shoulders are not parallel to the camera (see the
PortraitStyleStatus::NonPortrait
field in the PortraitStyleStatus enum); - Shoulders are parallel to the camera (see the
PortraitStyleStatus::Portrait
field in the PortraitStyleStatus enum); - Shoulders are hidden (see the
PortraitStyleStatus::HiddenShoulders
field in the PortraitStyleStatus enum);
Implementation description:
The Estimator (see IPortraitStyleEstimator in IPortraitStyleEstimator.h):
-
Implements estimate() function that accepts R8G8B8 source image, detection and PortraitStyleEstimation structure to return estimation results;
-
Implements an estimate() function that accepts
fsdk::Span
of R8G8B8 source images,fsdk::Span
of detections, andfsdk::Span
of PortraitStyleEstimation structures to return estimation results.
The PortraitStyleStatus enumeration contains all possible results of the PortraitStyle estimation:
enum class PortraitStyleStatus : uint8_t {
NonPortrait = 0, //!< NonPortrait
Portrait = 1, //!< Portrait
HiddenShoulders = 2 //!< HiddenShoulders
};
The PortraitStyleEstimation structure contains results of the estimation:
struct PortraitStyleEstimation {
PortraitStyleStatus status; //!< estimation result (@see PortraitStyleStatus enum).
float nonPortraitScore; //!< numerical value in range [0, 1]
float portraitScore; //!< numerical value in range [0, 1]
float hiddenShouldersScore; //!< numerical value in range [0, 1]
};
There are two groups of the fields:
- The first group contains the enum:
PortraitStyleStatus status; //!< estimation result (@see PortraitStyleStatus enum).
Result enum field PortraitStyleStatus contain the target results of the estimation.
- The second group contains score:
float nonPortraitScore; //!< numerical value in range [0, 1]
float portraitScore; //!< numerical value in range [0, 1]
float hiddenShouldersScore; //!< numerical value in range [0, 1]
The scores are defined in [0,1] range.
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in PortraitStyleEstimator::Settings
section. By default, this threshold value is set to optimal.
"Portrait Style estimator recommended threshold"
Threshold | Recommended value |
---|---|
notPortraitStyleThreshold | 0.25 |
portraitStyleThreshold | 0.5 |
hiddenShouldersThreshold | 0.25 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
Type of preferable detector is FaceDetV3.
"Requirements for Detector
"
Attribute | Min face size |
---|---|
result | 40 |
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Maximum value |
---|---|
yaw | 20.0 |
pitch | 20.0 |
roll | 20.0 |
Configurations:
See the "Portrait Style Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IPortraitStyleEstimator
Plan files:
- portrait_style_v2_cpu.plan
- portrait_style_v2_cpu-avx2.plan
- portrait_style_v2_gpu.plan
Headwear Estimation#
Name: HeadWearEstimator
Algorithm description:
This estimator aims to detect a headwear status and headwear type on the face in the source image. It can return the next headwear status results:
- There is headwear (see
HeadWearState::Yes
field in the HeadWearState enum); - There is no headwear (see
HeadWearState::No
field in the HeadWearState enum);
And this headwear type results:
- There is no headwear on the head (see
HeadWearType::NoHeadWear
field in the HeadWearType enum); - There is baseball cap on the head (see
HeadWearType::BaseballCap
field in the HeadWearType enum); - There is beanie on the head (see
HeadWearType::Beanie
field in the HeadWearType enum); - There is peaked cap on the head (see
HeadWearType::PeakedCap
field in the HeadWearType enum); - There is shawl on the head (see
HeadWearType::Shawl
field in the HeadWearType enum); - There is hat with ear flaps on the head (see
HeadWearType::HatWithEarFlaps
field in the HeadWearType enum); - There is helmet on the head (see
HeadWearType::Helmet
field in the HeadWearType enum); - There is hood on the head (see
HeadWearType::Hood
field in the HeadWearType enum); - There is hat on the head (see
HeadWearType::Hat
field in the HeadWearType enum); - There is something other on the head (see
HeadWearType::Other
field in the HeadWearType enum);
Implementation description:
The estimator (see IHeadWearEstimator in IHeadWearEstimator.h):
-
Implements the estimate() function that accepts warped image in R8G8B8 format and HeadWearEstimation structure to return results of estimation;
-
Implements the estimate() function that accepts
fsdk::Span
of the source warped images in R8G8B8 format andfsdk::Span
of the HeadWearEstimation structures to return results of estimation.
The HeadWearState enumeration contains all possible results of the Headwear state estimation:
enum class HeadWearState {
Yes = 0, //< there is headwear
No, //< there is no headwear
Count
};
The HeadWearType enumeration contains all possible results of the Headwear type estimation:
enum class HeadWearType : uint8_t {
NoHeadWear = 0, //< there is no headwear on the head
BaseballCap, //< there is baseball cap on the head
Beanie, //< there is beanie on the head
PeakedCap, //< there is peaked cap on the head
Shawl, //< there is shawl on the head
HatWithEarFlaps, //< there is hat with ear flaps on the head
Helmet, //< there is helmet on the head
Hood, //< there is hood on the head
Hat, //< there is hat on the head
Other, //< something other is on the head
Count
};
The HeadWearStateEstimation structure contains results of the Headwear state estimation:
struct HeadWearStateEstimation {
HeadWearState result; //!< estimation result (@see HeadWearState enum)
float scores[static_cast<int>(HeadWearState::Count)]; //!< estimation scores
/**
* @brief Returns score of required headwear state.
* @param [in] state headwear state.
* @see HeadWearState for more info.
* */
inline float getScore(HeadWearState state) const;
};
There are two groups of the fields:
- The first group contains only the result enum:
HeadWearState result; //!< estimation result (@see HeadWearState enum)
- The second group contains scores:
float scores[static_cast<int>(HeadWearState::Count)]; //!< estimation scores
The HeadWearTypeEstimation structure contains results of the Headwear type estimation:
struct HeadWearTypeEstimation {
HeadWearType result; //!< estimation result (@see HeadWearType enum)
float scores[static_cast<int>(HeadWearType::Count)]; //!< estimation scores
/**
* @brief Returns score of required headwear type.
* @param [in] type headwear type.
* @see HeadWearType for more info.
* */
inline float getScore(HeadWearType type) const;
};
There are two groups of the fields:
- The first group contains only the result enum:
HeadWearType result; //!< estimation result (@see HeadWearType enum)
- The second group contains scores:
float scores[static_cast<int>(HeadWearType::Count)]; //!< estimation scores
The HeadWearEstimation structure contains results of both Headwear state and type estimations:
struct HeadWearEstimation {
HeadWearStateEstimation state; //!< headwear state estimation
//!< (@see HeadWearStateEstimation)
HeadWearTypeEstimation type; //!< headwear type estimation
//!< (@see HeadWearTypeEstimation)
};
The scores group contains the estimation scores for each possible result of the estimation. All scores are defined in [0,1] range. Sum of scores always equals 1.
Filtration parameters:
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 80 |
Note. Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
API structure name:
IHeadWearEstimator
Plan files:
- head_wear_v1_cpu.plan
- head_wear_v1_cpu-avx2.plan
- head_wear_v1_gpu.plan
Background Estimation#
Name: BackgroundEstimator
Algorithm description:
This estimator is designed to estimate the background in the original image. It can return the following results:
- The background is non-solid (see the
BackgroundStatus::NonSolid
field in the BackgroundStatus enum); - The background is solid (see the
BackgroundStatus::Solid
field in the BackgroundStatus enum);
Implementation description:
The estimator (see IBackgroundEstimator in IBackgroundEstimator.h):
-
Implements an estimate() function that accepts R8G8B8 source image, detection and BackgroundEstimation structure to return estimation results;
-
Implements an estimate() function that accepts
fsdk::Span
of R8G8B8 source images,fsdk::Span
of detections, andfsdk::Span
of BackgroundEstimation structures to return estimation results.
The BackgroundStatus enumeration contains all possible results of the Background estimation:
enum class BackgroundStatus : uint8_t {
NonSolid = 0, //!< NonSolid
Solid = 1 //!< Solid
};
The BackgroundEstimation structure contains results of the estimation:
struct BackgroundEstimation {
BackgroundStatus status; //!< estimation result (@see BackgroundStatus enum).
float backgroundScore; //!< numerical value in range [0, 1], where 1 - is uniform background, 0 - is non uniform.
float backgroundColorScore; //!< numerical value in range [0, 1], where 1 - is light background, 0 - is too dark.
};
There are two groups of the fields:
- The first group contains the enum:
BackgroundStatus status; //!< estimation result (@see BackgroundStatus enum).
Result enum field BackgroundStatus contain the target results of the estimation.
- The second group contains scores:
float backgroundScore; //!< numerical value in range [0, 1], where 1 - is solid background, 0 - is non solid.
float backgroundColorScore; //!< numerical value in range [0, 1], where 1 - is light background, 0 - is too dark.
The scores are defined in [0,1] range. If two scores are above the threshold, then the background is solid, otherwise the background is not solid.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in BackgroundEstimator::Settings
section. By default, these threshold values are set to optimal.
"Background estimator recommended thresholds"
Threshold | Recommended value |
---|---|
backgroundThreshold | 0.5 |
backgroundColorThreshold | 0.5 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements: The face in a frame should be large in relation to frame sizes. The face should occupy about half of the frame area.
max(frameWidth, frameHeight) / max(faceWidth, faceHeight) <= 2.0
The type of preferable detector is FaceDetV3.
"Requirements for Detector
"
Attribute | Min face size |
---|---|
result | 40 |
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Maximum value |
---|---|
yaw | 20.0 |
pitch | 20.0 |
roll | 20.0 |
Configurations:
See the "Background Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IBackgroundEstimator
Plan files:
- background_v2_cpu.plan
- background_v2_cpu-avx2.plan
- background_v2_gpu.plan
Grayscale, color or infrared Estimation#
Name: BlackWhiteEstimator
Algorithm description:
BlackWhite estimator has two interfaces.
The "By full frame" interface detects if an input image is grayscale or color. It is indifferent to image content and dimensions; you can pass both face crops (including warped images) and full frames.
The "By warped frame" interface can be used only with warped images (see chapter "Image warping" for details). Checks if an image is color, grayscale or infrared.
Implementation description:
The "By full frame" interface of estimator (see ImageColorEstimation in IBlackWhiteEstimator.h):
- Implements estimate() function that accepts source image and outputs a boolean, indicating if the image is grayscale (true) or not (false).
The "By warped frame" interface of estimator (see IBlackWhiteEstimator in IBlackWhiteEstimator.h):
-
Implements the estimate() function that accepts warped source image.
-
Outputs ImageColorEstimation structures.
struct ImageColorEstimation {
float colorScore; //!< 0(grayscale)..1(color);
float infraredScore; //!< 0(infrared)..1(not infrared);
/**
* @brief Enumeration of possible image color types.
* */
enum class ImageColorType : uint8_t {
Color = 0, //!< image is color.
Grayscale, //!< Image is grayscale.
Infrared, //!< Image is infrared.
};
ImageColorType colorType;
};
ImageColorEstimation::ImageColorType
presents color image type as enum with possible values: Color, Grayscale, Infrared.
- For color image score `colorScore` will be close to 1.0 and the second one `infraredScore` - to 0.0;
- for infrared image score `colorScore` will be close to 0.0 and the second one `infraredScore` - to 1.0;
- for grayscale images both of scores will be near 0.0.
Both interfaces use different principles of color type estimation.
BlackWhite estimator is trained to work with real warped photo of faces. We do not guarantee correctness when the people in the photo are fake (not real, such as the photo in the photo).
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in BlackWhiteEstimator::Settings
section. By default, these threshold values are set to optimal.
"Black and white estimator recommended thresholds"
Threshold | Recommended value |
---|---|
colorThreshold | 0.5 |
irThreshold | 0.5 |
Configurations:
See the "BlackWhite Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IBlackWhiteEstimator
Plan files:
- black_white_and_ir_v1_cpu.plan
- black_white_and_ir_v1_cpu-avx2.plan
- black_white_and_ir_v1_gpu.plan
Face features extraction functionality#
Eyes Estimation#
Name: EyeEstimator
Algorithm description:
The estimator is trained to work with warped images (see chapter "Image warping" for details).
For this type of estimator can be defined sensor type.
This estimator aims to determine:
- Eye state: Open, Closed, Occluded;
- Precise eye iris location as an array of landmarks;
- Precise eyelid location as an array of landmarks.
You can only pass warped image with detected face to the estimator interface. Better image quality leads to better results.
Eye state classifier supports three categories: "Open", "Closed", "Occluded". Poor quality images or ones that depict obscured eyes (think eyewear, hair, gestures) fall into the "Occluded" category. It is always a good idea to check eye state before using the segmentation result.
The precise location allows iris and eyelid segmentation. The estimator is capable of outputting iris and eyelid shapes as an array of points together forming an ellipsis. You should only use segmentation results if the state of that eye is "Open".
Implementation description:
The estimator:
-
Implements the estimate() function that accepts warped source image and warped landmarks, either of type Landmarks5 or Landmarks68. The warped image and landmarks are received from the warper (see
IWarper::warp()
); -
Classifies eyes state and detects its iris and eyelid landmarks;
-
Outputs EyesEstimation structures.
Orientation terms 'left' and 'right' refer to the way you see the image as it is shown on the screen. It means that left eye is not necessarily left from the person's point of view, but is on the left side of the screen. Consequently, right eye is the one on the right side of the screen. More formally, the label 'left' refers to subject's left eye (and similarly for the right eye), such that xright < xleft.
EyesEstimation::EyeAttributes
presents eye state as enum EyeState with possible values: Open, Closed, Occluded.
Iris landmarks are presented with a template structure Landmarks that is specialized for 32 points.
Eyelid landmarks are presented with a template structure Landmarks that is specialized for 6 points.
API structure name:
IEyeEstimator
Plan files:
- eyes_estimation_flwr8_cpu.plan
- eyes_estimation_ir_cpu.plan
- eye_status_estimation_flwr_cpu.plan
- eyes_estimation_flwr8_cpu-avx2.plan
- eyes_estimation_ir_cpu-avx2.plan
- eyes_estimation_ir_gpu.plan
- eyes_estimation_flwr8_gpu.plan
- eye_status_estimation_flwr_cpu.plan
- eye_status_estimation_flwr_cpu-avx2.plan
- eye_status_estimation_flwr_gpu.plan
Red Eyes Estimation#
Name: RedEyeEstimator
Algorithm description:
The estimator is trained to work with warped images (see chapter "Image warping" for details) and warped landmarks.
Red Eye estimator evaluates whether a person's eyes are red in a photo or not.
You can pass only warped images with detected faces to the estimator interface. Better image quality leads to better results.
Implementation description:
The estimator (see IRedEyeEstimator in IEstimator.h):
-
Implements the estimate() function that accepts warped source image in R8G8B8 format and warped Landmarks5. The warped image and landmarks are received from the warper (see
IWarper::warp()
);. -
Implements the estimate() function that accepts
fsdk::Span
of the source warped images in R8G8B8 format andfsdk::Span
of warped Landmarks. -
Outputs RedEyeEstimation structure.
RedEyeEstimation structure consists of attributes for each eye. Eye attributes consists of a score of and status. Scores is normalized float value in a range of [0..1] where 1 is red eye and 0 is not.
The RedEyeEstimation structure contains results of the estimation:
struct RedEyeEstimation {
/**
* @brief Eyes attribute structure.
* */
struct RedEyeAttributes {
RedEyeStatus status; //!< Status of an eye.
float score; //!< Score, numerical value in range [0,1].
};
RedEyeAttributes leftEye; //!< Left eye attributes
RedEyeAttributes rightEye; //!< Right eye attributes
};
There are two groups of the fields in RedEyeAttributes:
- The first field is a status:
RedEyeStatus status; //!< Status of an eye.
- The second field is a score, which defined in [0,1] range:
float score; //!< Score, numerical value in range [0, 1].
Enumeration of possible red eye statuses.
enum class RedEyeStatus : uint8_t {
NonRed, //!< Eye is not red.
Red, //!< Eye is red.
};
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in RedEyeEstimator::Settings
section. By default, this threshold value is set to optimal.
"Red eye estimator recommended threshold"
Threshold | Recommended value |
---|---|
redEyeThreshold | 0.5 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::NaturalLight
"
Attribute | Minimum value |
---|---|
score | 0.5 |
"Requirements for fsdk::SubjectiveQuality
"
Attribute | Minimum value |
---|---|
blur | 0.61 |
light | 0.57 |
darkness | 0.5 |
illumination | 0.1 |
specularity | 0.1 |
Also fsdk::GlassesEstimation
must not be equal to fsdk::GlassesEstimation::SunGlasses
.
Configurations:
See the "RedEyeEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IRedEyeEstimator
Plan files:
- red_eye_v1_cpu.plan
- red_eye_v1_cpu-avx2.plan
- red_eye_v1_gpu.plan
Gaze Estimation#
Name: GazeEstimator
Algorithm description:
This estimator is designed to determine gaze direction relatively to head pose estimation. Since 3D head translation is hard to determine reliably without camera-specific calibration, only 3D rotation component is estimated.
For this type of estimator can be defined sensor type.
Estimation characteristics:
- Units (degrees);
- Notation (Euler angles);
- Accuracy (see table below).
Roll angle is not estimated, prediction accuracy decreases as a rotation angle increases. We present typical average errors for different angle ranges in the table below.
Metrics:
Table below contains gaze prediction accuracy values.
"Gaze prediction accuracy"
Range | -25°...+25° | -25° ... -45 ° or 25 ° ... +45° | |
---|---|---|---|
Average prediction error (per axis) | Yaw | ±2.7° | ±4.6° |
Average prediction error (per axis) | Pitch | ±3.0° | ±4.8° |
Zero position corresponds to a gaze direction orthogonally to face plane, with the axis of symmetry parallel to the vertical camera axis.
API structure name:
IGazeEstimator
Plan files:
- gaze_v2_cpu.plan
- gaze_v2_cpu-avx2.plan
- gaze_v2_gpu.plan
- gaze_ir_v2_cpu.plan
- gaze_ir_v2_cpu-avx2.plan
- gaze_ir_v2_gpu.plan
Glasses Estimation#
Name: GlassesEstimator
Algorithm description:
Glasses estimator is designed to determine whether a person is currently wearing any glasses or not. There are 3 types of states estimator is currently able to estimate:
- NoGlasses state determines whether a person is wearing any glasses at all;
- EyeGlasses state determines whether a person is wearing eyeglasses;
- SunGlasses state determines whether a person is wearing sunglasses.
Note. Source input image must be warped in order for estimator to work properly (see chapter "Image warping" for details). Quality of estimation depends on threshold values located in faceengine configuration file (see below).
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in GlassesEstimator::Settings
section. By default, these threshold values are set to optimal.
"Glasses estimator recommended thresholds"
Threshold | Recommended value |
---|---|
noGlassesThreshold | 0.986 |
eyeGlassesThreshold | 0.57 |
sunGlassesThreshold | 0.506 |
Configurations:
See the "GlassesEstimator settings" section in the "ConfigurationGuide.pdf" document.
Metrics:
Table below contain true positive rates corresponding to selected false positive rates.
"Glasses estimator TPR/FPR rates"
State | TPR | FPR |
---|---|---|
NoGlasses | 0.997 | 0.00234 |
EyeGlasses | 0.9768 | 0.000783 |
SunGlasses | 0.9712 | 0.000383 |
API structure name:
IGlassesEstimator
Plan files:
- glasses_estimation_flwr_cpu.plan
- glasses_estimation_flwr_cpu-avx2.plan
- glasses_estimation_flwr_gpu.plan
Overlap Estimation#
Name: OverlapEstimator
Algorithm description:
This estimator tells whether the face is overlapped by any object. It returns a structure with value of overlapping and Boolean answer. It returns a structure with 2 fields. One is the value of overlapping in the range [0..1] where 0 is not overlapped and 1.0 is overlapped, the second is a Boolean answer. A Boolean answer depends on the threshold listed below. If the value is greater than the threshold, the answer returns true, else false.
Implementation description:
The estimator (see IOverlapEstimator in IOverlapEstimator.h):
-
Implements the estimate() function that accepts source image in R8G8B8 format and
fsdk::Detection
structure of corresponding source image (see section "Detection structure"); -
Estimates whether the face is overlapped by any object on input image;
-
Outputs structure with value of overlapping and Boolean answer.
Recommended thresholds:
Table below contain threshold from faceengine configuration file (faceengine.conf) in OverlapEstimator::Settings
section. By default, this threshold value is set to optimal.
"Overlap estimator recommended threshold"
Threshold | Recommended value |
---|---|
overlapThreshold | 0.01 |
Configurations:
See the "OverlapEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IOverlapEstimator
Plan files:
- overlap_estimation_flwr_cpu.plan
- overlap_estimation_flwr_cpu-avx2.plan
- overlap_estimation_flwr_gpu.plan
Emotion estimation functionality#
Emotions Estimation#
Name: EmotionsEstimator
Algorithm description:
The estimator is trained to work with warped images (see chapter "Image warping" for details).
This estimator aims to determine whether a face depicted on an image expresses the following emotions:
- Anger
- Disgust
- Fear
- Happiness
- Surprise
- Sadness
- Neutrality
You can pass only warped images with detected faces to the estimator interface. Better image quality leads to better results.
Implementation description:
The estimator (see IEmotionsEstimator in IEmotionsEstimator.h):
-
Implements the estimate() function that accepts warped source image. Warped image is received from the warper (see
IWarper::warp()
); -
Estimates emotions expressed by the person on a given image;
-
Outputs EmotionsEstimation structure with aforementioned data.
EmotionsEstimation presents emotions as normalized float values in the range of [0..1] where 0 is lack of a specific emotion and 1 is the maximum intensity of an emotion.
API structure name:
IEmotionsEstimator
Plan files:
- emotion_recognition_v2_cpu.plan
- emotion_recognition_v2_cpu-avx2.plan
- emotion_recognition_v2_gpu.plan
Mouth Estimation Functionality#
Name: MouthEstimator
Algorithm description:
This estimator is designed to predict person's mouth state.
Implementation description:
Mouth Estimation
It returns the following bool flags:
bool isOpened; //!< Mouth is opened flag
bool isSmiling; //!< Person is smiling flag
bool isOccluded; //!< Mouth is occluded flag
Each of these flags indicate specific mouth state that was predicted.
The combined mouth state is assumed if multiple flags are set to true. For example there are many cases where person is smiling and its mouth is wide open.
Mouth estimator provides score probabilities for mouth states in case user need more detailed information:
float opened; //!< mouth opened score
float smile; //!< person is smiling score
float occluded; //!< mouth is occluded score
Mouth Estimation Extended
This estimation is extended version of regular Mouth Estimation (see above). In addition, It returns the following fields:
SmileTypeScores smileTypeScores; //!< Smile types scores
SmileType smileType; //!< Contains smile type if person "isSmiling"
If flag isSmiling
is true, you can get more detailed information of smile using smileType
variable.
smileType
can hold following states:
enum class SmileType {
None, //!< No smile
SmileLips, //!< regular smile, without teeths exposed
SmileOpen //!< smile with teeths exposed
};
If isSmiling
is false, the smileType
assigned to None
. Otherwise, the field will be assigned with
SmileLips
(person is smiling with closed mouth) or SmileOpen
(person is smiling with open mouth, with teeth's exposed).
Extended mouth estimation provides score probabilities for smile type in case user need more detailed information:
struct SmileTypeScores {
float smileLips; //!< person is smiling with lips score
float smileOpen; //!< person is smiling with open mouth score
};
smileType
variable is set based on according scores hold by smileTypeScores
variable - set based on maximum score from
smileLips
and smileOpen
or to None
if person not smiling at all.
if (estimation.isSmiling)
estimation.smileType = estimation.smileTypeScores.smileLips > estimation.smileTypeScores.smileOpen ?
fsdk::SmileType::SmileLips : fsdk::SmileType::SmileOpen;
else
estimation.smileType = fsdk::SmileType::None;
When you use Mouth Estimation Extended, the underlying computation are exactly the same as if you use regular Mouth Estimation. The regular Mouth Estimation was retained for backward compatibility.
These estimators are trained to work with warped images (see Chapter "Image warping" for details).
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in MouthEstimator::Settings
section. By default, these threshold values are set to optimal.
"Mouth estimator recommended thresholds"
Threshold | Recommended value |
---|---|
occlusionThreshold | 0.3 |
smileThreshold | 0.55 |
openThreshold | 0.64 |
Configurations:
See the "Mouth Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IMouthEstimator
Plan files:
- mouth_estimation_v4_cpu.plan
- mouth_estimation_v4_cpu-avx2.plan
- mouth_estimation_v4_gpu.plan
Liveness check functionality#
HeadAndShouldersLiveness Estimation#
Name: HeadAndShouldersLivenessEstimator
Algorithm description:
This estimator tells whether the person's face is real or fake (photo, printed image) and confirms presence of a person's body in the frame. Face should be in the center of the frame and the distance between the face and the frame borders should be three times greater than space that face takes up in the frame. Both person's face and chest have to be in the frame. Camera should be placed at the waist level and directed from bottom to top. The estimator check for borders of a mobile device to detect fraud. So there should not be any rectangular areas within the frame (windows, pictures, etc.).
Implementation description:
The estimator (see IHeadAndShouldersLiveness in IHeadAndShouldersLiveness.h):
-
Implements the estimateHeadLiveness() function that accepts source image in R8G8B8 format and
fsdk::Detection
structure of corresponding source image (see section "Detection structure" in chapter "Detection facility"). -
Estimates whether it is a real person or not. Outputs float normalized score in range [0..1], 1 - is real person, 0 - is fake.
-
Implements the estimateShouldersLiveness() function that accepts source image in R8G8B8 format and
fsdk::Detection
structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility"). Estimates whether real person or not. Outputs float score normalized in range [0..1], 1 - is real person, 0 - is fake.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in HeadAndShouldersLivenessEstimator::Settings
section. By default, these threshold values are set to optimal.
"HeadAndShouldersLiveness estimator recommended thresholds"
Threshold | Recommended value |
---|---|
headWidthKoeff | 1.0 |
headHeightKoeff | 1.0 |
shouldersWidthKoeff | 0.75 |
shouldersHeightKoeff | 3.0 |
Configurations:
See the "HeadAndShouldersLivenessEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IHeadAndShouldersLivenessEstimator
Plan files:
- hs_shoulders_liveness_estimation_flwr_cpu.plan
- hs_head_liveness_estimation_flwr_cpu.plan
- hs_shoulders_liveness_estimation_flwr_cpu-avx2.plan
- hs_head_liveness_estimation_flwr_cpu-avx2.plan
- hs_shoulders_liveness_estimation_flwr_gpu.plan
- hs_head_liveness_estimation_flwr_gpu.plan
LivenessFlyingFaces Estimation#
Name: LivenessFlyingFacesEstimator
Algorithm description:
This estimator tells whether the person's face is real or fake (photo, printed image).
Implementation description:
The estimator (see ILivenessFlyingFacesEstimator in ILivenessFlyingFacesEstimator.h):
-
Implements the estimate() function that needs
fsdk::Image
with valid image in R8G8B8 format andfsdk::Detection
of corresponding source image (see section "Detection structure" in chapter "Face detection facility"). -
Implements the estimate() function that needs the span of
fsdk::Image
with valid source images in R8G8B8 formats and span offsdk::Detection
of corresponding source images (see section "Detection structure" in chapter "Face detection facility").
Those methods estimate whether different persons are real or not. Corresponding estimation output with float scores which are normalized in range [0..1], where 1 - is real person, 0 - is fake.
The estimator is trained to work in combination with
fsdk::ILivenessRGBMEstimator
.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in LivenessFlyingFacesEstimator::Settings section. By default, these threshold values are set to optimal.
"Mouth estimator recommended thresholds"
Threshold | Recommended value |
---|---|
realThreshold | 0.98 |
aggregationCoeff | 0.5 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::BestShotQualityEstimator::EstimationResult
"
Attribute | Acceptable values |
---|---|
headPose.pitch | [-30...30] |
headPose.yaw | [-30...30] |
headPose.roll | [-40...40] |
ags | [0.5...1.0] |
"Requirements for fsdk::Detection
"
Attribute | Minimum value |
---|---|
detection size | 80 |
Detection size is detection width.
const fsdk::Detection detection = ... // somehow get fsdk::Detection object
const int detectionSize = detection.getRect().width;
Configurations:
See the "LivenessFlyingFaces Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
ILivenessFlyingFacesEstimator
Plan files:
- flying_faces_liveness_v2_cpu.plan
- flying_faces_liveness_v2_cpu-avx2.plan
- flying_faces_liveness_v2_gpu.plan
LivenessRGBM Estimation#
Name: LivenessRGBMEstimator
Algorithm description:
This estimator tells whether the person's face is real or fake (photo, printed image).
Implementation description:
The estimator (see ILivenessRGBMEstimator in ILivenessRGBMEstimator.h):
-
Implements the estimate() function that needs
fsdk::Face
with valid image in R8G8B8 format, detection structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility") andfsdk::Image
with accumulated background. This method estimates whether a real person or not. Output estimation structure contains the float score and boolean result. The float score normalized in range [0..1], where 1 - is real person, 0 - is fake. The boolean result has value true for real person and false otherwise. -
Implements the update() function that needs the
fsdk::Image
with current frame, number of that image and previously accumulated background. The accumulated background will be overwritten by this call.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in LivenessRGBMEstimator::Settings
section. By default, these threshold values are set to optimal.
"LivenessRGBM estimator recommended thresholds"
Threshold | Recommended value |
---|---|
backgroundCount | 100 |
threshold | 0.8 |
coeff1 | 0.222 |
coeff2 | 0.222 |
Configurations:
See the "LivenessRGBM Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
ILivenessRGBMEstimator
Plan files:
- rgbm_liveness_cpu.plan
- rgbm_liveness_cpu-avx2.plan
- rgbm_liveness_gpu.plan
Depth Liveness Estimation#
Name: LivenessDepthEstimator
Algorithm description:
This estimator tells whether the person's face is real or fake (photo, printed image).
Implementation description:
The estimator (see ILivenessDepthEstimator in ILivenessDepthEstimator.h):
- Implements the estimate() function that accepts source warped image (see chapter "Image warping" for details) in R16 format and
fsdk::DepthEstimation
structure. This method estimates whether or not depth map corresponds to the real person. Corresponding estimation output with float score which is normalized in range [0..1], where 1 - is real person, 0 - is fake.
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in DepthEstimator::Settings
section. By default, these threshold values are set to optimal.
"Depth estimator recommended thresholds"
Threshold | Recommended value |
---|---|
maxDepthThreshold | 3000 |
minDepthThreshold | 100 |
zeroDepthThreshold | 0.66 |
confidenceThreshold | 0.89 |
Filtration parameters:
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::HeadPoseEstimation
"
Attribute | Acceptable angle range(degrees) |
---|---|
pitch | [-15...15] |
yaw | [-15...15] |
roll | [-10...10] |
"Requirements for fsdk::Quality
"
Attribute | Minimum value |
---|---|
blur | 0.94 |
light | 0.90 |
dark | 0.93 |
"Requirements for fsdk::EyesEstimation
"
Attribute | State |
---|---|
leftEye | Open |
rightEye | Open |
Also, the minimum distance between the face bounding box and the frame borders should be greater than 20 pixels.
Configurations:
See the "Depth Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
ILivenessDepthEstimator
Plan files:
- depth_estimation_v2_1_cpu.plan
- depth_estimation_v2_1_cpu-avx2.plan
- depth_estimation_v2_1_gpu.plan
LivenessOneShotRGB Estimation#
Name: LivenessOneShotRGBEstimator
Algorithm description:
This estimator shows whether the person's face is real or fake (photo, printed image).
The requirements for the processed image and the face in the image are listed above.
This estimator supports images taken on mobile devices or webcams (PC or laptop). Image resolution minimum requirements:
- Mobile devices - 720 × 960 px
- Webcam (PC or laptop) - 1280 x 720 px
There should be only one face in the image. An error occurs when there are two or more faces in the image.
The minimum face detection size must be 200 pixels.
Yaw, pitch, and roll angles should be no more than 25 degrees in either direction.
The minimum indent between the face and the image borders should be 10 pixels.
Implementation description:
The estimator (see ILivenessOneShotRGBEstimator in ILivenessOneShotRGBEstimator.h):
-
Implements the estimate() function that needs
fsdk::Image
andfsdk::Face
with valid image in R8G8B8 format and detection structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility"). Output estimation is a structurefsdk::LivenessOneShotRGBEstimation
. -
Implements the estimate() function that needs the span of
fsdk::Image
and span offsdk::Face
with valid image in R8G8B8 format and detection structure of corresponding source image (see section "Detection structure" in chapter "Face detection facility"). The first output estimation is a span of structurefsdk::LivenessOneShotRGBEstimation
. The second output value (structurefsdk::LivenessOneShotRGBEstimation
) is the result of aggregation based on span of estimations announced above. Pay attention the second output value (aggregation) is optional, i.e.default argument
, which isnullptr
.
The LivenessOneShotRGBEstimation structure contains results of the estimation:
struct LivenessOneShotRGBEstimation {
enum class State {
Alive = 0, //!< The person on image is real
Fake, //!< The person on image is fake (photo, printed image)
Unknown //!< The liveness status of person on image is Unknown
};
float score; //!< Estimation score
State state; //!< Liveness status
float qualityScore; //!< Liveness quality score
};
Estimation score is normalized in range [0..1], where 1 - is real person, 0 - is fake.
Liveness quality score is an image quality estimation for the liveness recognition.
This parameter is used for filtering if it is possible to make bestshot when checking for liveness.
The reference score is 0,5.
The value of State
depends on score
and qualityThreshold
.
The value qualityThreshold
can be given as an argument of method estimate
(see ILivenessOneShotRGBEstimator
),
and in configuration file faceengine.conf (see ConfigurationGuide LivenessOneShotRGBEstimator
).
Recommended thresholds:
Table below contain thresholds from faceengine configuration file (faceengine.conf) in the LivenessOneShotRGBEstimator::Settings
section. By default, these threshold values are set to optimal.
"LivenessOneShotRGB estimator recommended thresholds"
Threshold | Recommended value |
---|---|
realThreshold | 0.5 |
qualityThreshold | 0.5 |
calibrationCoeff | 0.94 |
Configurations:
See the "LivenessOneShotRGBEstimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
ILivenessOneShotRGBEstimator
Plan files:
- oneshot_rgb_liveness_model_1_cpu.plan
- oneshot_rgb_liveness_model_2_cpu.plan
- oneshot_rgb_liveness_model_3_cpu.plan
- oneshot_rgb_liveness_model_4_cpu.plan
- oneshot_rgb_liveness_model_5_cpu.plan
- oneshot_rgb_liveness_model_6_cpu.plan
- oneshot_rgb_liveness_model_7_cpu.plan
- oneshot_rgb_liveness_model_1_cpu-avx2.plan
- oneshot_rgb_liveness_model_2_cpu-avx2.plan
- oneshot_rgb_liveness_model_3_cpu-avx2.plan
- oneshot_rgb_liveness_model_4_cpu-avx2.plan
- oneshot_rgb_liveness_model_5_cpu-avx2.plan
- oneshot_rgb_liveness_model_6_cpu-avx2.plan
- oneshot_rgb_liveness_model_7_cpu-avx2.plan
- oneshot_rgb_liveness_model_1_gpu.plan
- oneshot_rgb_liveness_model_2_gpu.plan
- oneshot_rgb_liveness_model_3_gpu.plan
- oneshot_rgb_liveness_model_4_gpu.plan
- oneshot_rgb_liveness_model_5_gpu.plan
- oneshot_rgb_liveness_model_6_gpu.plan
- oneshot_rgb_liveness_model_7_gpu.plan
Usage example#
The face in the image and the image itself should meet the estimator requirements.
You can find additional information in example (examples/example_estimation/main.cpp
) or in the code below.
// Minimum detection size in pixels.
constexpr int minDetSize = 200;
// Step back from the borders.
constexpr int borderDistance = 10;
if (std::min(detectionRect.width, detectionRect.height) < minDetSize) {
std::cerr << "Bounding Box width and/or height is less than `minDetSize` - " << minDetSize << std::endl;
return false;
}
if ((detectionRect.x + detectionRect.width) > (image.getWidth() - borderDistance) || detectionRect.x < borderDistance) {
std::cerr << "Bounding Box width is out of border distance - " << borderDistance << std::endl;
return false;
}
if ((detectionRect.y + detectionRect.height) > (image.getHeight() - borderDistance) || detectionRect.y < borderDistance) {
std::cerr << "Bounding Box height is out of border distance - " << borderDistance << std::endl;
return false;
}
// Yaw, pitch and roll.
constexpr int principalAxes = 25;
if (std::abs(headPose.pitch) > principalAxes ||
std::abs(headPose.yaw) > principalAxes ||
std::abs(headPose.roll) > principalAxes ) {
std::cerr << "Can't estimate LivenessOneShotRGBEstimation. " <<
"Yaw, pith or roll absolute value is larger than expected value: " << principalAxes << "." <<
"\nPitch angle estimation: " << headPose.pitch <<
"\nYaw angle estimation: " << headPose.yaw <<
"\nRoll angle estimation: " << headPose.roll << std::endl;
return false;
}
We recommend using
Detector type 3 (fsdk::ObjectDetectorClassType::FACE_DET_V3)
.
Personal Protection Equipment Estimation#
Name: PPEEstimator
Algorithm description:
The Personal Protection Equipment (a.k.a PPE) estimator predicts wether a person is wearing one or multiple types of protection equipment such as: - Helmet; - Hood; - Vest; - Gloves.
For each one of this attributes estimator returns 3 prediction scores which indicate the possibility of person wearing that attribute, not wearing it and an "unknown" score which will be the highest of them all if the estimator wasn't able to tell wether person on the image wears/doesn't wear a particular attribute.
Implementation description:
The Personal Protection Equipment Estimation structure for each attribute looks as follows:
struct OnePPEEstimation {
float positive = 0.0f;
float negative = 0.0f;
float unknown = 0.0f;
enum class PPEState : uint8_t {
Positive, //!< person is wearing specific personal equipment;
Negative, //!< person isn't wearing specific personal equipment;
Unknown, //!< it's hard to tell wether person wears specific personal equipment.
Count //!< state count
};
/**
* @brief returns predominant personal equipment state
* */
inline PPEState getPredominantState();
};
All three prediction scores sum up to 1.
Estimator takes as input an image and a human bounding box of a person for which attributes shall be predicted. For more information about human detector see "Human Detection" section.
API structure name:
IPPEEstimator
Plan files:
- ppe_estimation_v1_cpu.plan
- ppe_estimation_v1_cpu-avx2.plan
- ppe_estimation_v1_gpu.plan
Medical Mask Estimation Functionality#
Name: MedicalMaskEstimator
This estimator aims to detect a medical mask on the face in the source image. For the interface with MedicalMaskEstimation it can return the next results:
- A medical mask is on the face (see MedicalMask::Mask field in the MedicalMask enum);
- There is no medical mask on the face (see MedicalMask::NoMask field in the MedicalMask enum);
- The face is occluded with something (see MedicalMask::OccludedFace field in the MedicalMask enum);
For the interface with MedicalMaskEstimationExtended it can return the next results:
- A medical mask is on the face (see MedicalMaskExtended::Mask field in the MedicalMaskExtended enum);
- There is no medical mask on the face (see MedicalMaskExtended::NoMask field in the MedicalMaskExtended enum);
- A medical mask is not on the right place (see MedicalMaskExtended::MaskNotInPlace field in the MedicalMaskExtended enum);
- The face is occluded with something (see MedicalMaskExtended::OccludedFace field in the MedicalMaskExtended enum);
The estimator (see IMedicalMaskEstimator in IEstimator.h):
- Implements the estimate() function that accepts source warped image in R8G8B8 format and medical mask estimation structure to return results of estimation;
- Implements the estimate() function that accepts source image in R8G8B8 format, face detection to estimate and medical mask estimation structure to return results of estimation;
- Implements the estimate() function that accepts fsdk::Span of the source warped images in R8G8B8 format and fsdk::Span of the medical mask estimation structures to return results of estimation;
- Implements the estimate() function that accepts fsdk::Span of the source images in R8G8B8 format, fsdk::Span of face detections and fsdk::Span of the medical mask estimation structures to return results of the estimation.
Every method can be used with MedicalMaskEstimation and MedicalMaskEstimationExtended.
The estimator was implemented for two use-cases:
- When the user already has warped images. For example, when the medical mask estimation is performed right before (or after) the face recognition;
- When the user has face detections only.
Note: Calling the estimate() method with warped image and the estimate() method with image and detection for the same image and the same face could lead to different results.
MedicalMaskEstimator thresholds#
The estimator returns several scores, one for each possible result. The final result is based on that scores and thresholds. If some score is above the corresponding threshold, that result is estimated as final. If none of the scores exceed the matching threshold, the maximum value will be taken. If some of the scores exceed their thresholds, the results will take precedence in the following order for the case with MedicalMaskEstimation:
Mask, NoMask, OccludedFace
and for the case with MedicalMaskEstimationExtended:
Mask, NoMask, MaskNotInPlace, OccludedFace
The default values for all thresholds are taken from the configuration file. See Configuration guide for details.
MedicalMask enumeration#
The MedicalMask enumeration contains all possible results of the MedicalMask estimation:
enum class MedicalMask {
Mask = 0, //!< medical mask is on the face
NoMask, //!< no medical mask on the face
OccludedFace //!< face is occluded by something
};
enum class DetailedMaskType {
CorrectMask = 0, //!< correct mask on the face (mouth and nose are covered correctly)
MouthCoveredWithMask, //!< mask covers only a mouth
ClearFace, //!< clear face - no mask on the face
ClearFaceWithMaskUnderChin, //!< clear face with a mask around of a chin, mask does not cover anything in the face region (from mouth to eyes)
PartlyCoveredFace, //!< face is covered with not a medical mask or a full mask
FullMask, //!< face is covered with a full mask (such as balaclava, sky mask, etc.)
Count
};
Mask
is according toCorrectMask
orMouthCoveredWithMask
;NoMask
is according toClearFace
orClearFaceWithMaskUnderChin
;OccludedFace
is according toPartlyCoveredFace
orFullMask
.
Note - NoMask
means absence of medical mask or any occlusion in the face region (from mouth to eyes).
Note - DetailedMaskType
is not supported for NPU-based platforms.
MedicalMaskEstimation structure#
The MedicalMaskEstimation
structure contains results of the estimation:
struct MedicalMaskEstimation {
MedicalMask result; //!< estimation result (@see MedicalMask enum)
DetailedMaskType maskType; //!< detailed type (@see DetailedMaskType enum)
// scores
float maskScore; //!< medical mask is on the face score
float noMaskScore; //!< no medical mask on the face score
float occludedFaceScore; //!< face is occluded by something score
float scores[static_cast<int>(DetailedMaskType::Count)]{}; //!< detailed estimation scores
inline float getScore(DetailedMaskType type) const;
};
There are two groups of the fields:
- The first group contains the result:
MedicalMask result;
Result enum field MedicalMaskEstimation contains the target results of the estimation. Also you can see the more detailed type in MedicalMaskEstimation.
DetailedMaskType maskType; //!< detailed type
- The second group contains scores:
float maskScore; //!< medical mask is on the face score
float noMaskScore; //!< no medical mask on the face score
float occludedFaceScore; //!< face is occluded by something score
The score group contains the estimation scores for each possible result of the estimation. All scores are defined in [0,1] range. They can be useful for users who want to change the default thresholds for this estimator. If the default thresholds are used, the group with scores could be just ignored in the user code. More detailed scores for every type of a detailed type of face covering are
float scores[static_cast<int>(DetailedMaskType::Count)]{}; //!< detailed estimation scores
maskScore
is the sum of scores forCorrectMask
,MouthCoveredWithMask
;NoMask
is the sum of scores forClearFace
andClearFaceWithMaskUnderChin
;occludedFaceScore
is the sum of scores forPartlyCoveredFace
andFullMask
fields.
Note - DetailedMaskType
, scores
, getScore
are not supported for NPU-based platforms. It means a user cannot use this fields and methods in code.
MedicalMaskExtended enumeration#
The MedicalMask enumeration contains all possible results of the MedicalMask estimation:
enum class MedicalMaskExtended {
Mask = 0, //!< medical mask is on the face
NoMask, //!< no medical mask on the face
MaskNotInPlace, //!< mask is not on the right place
OccludedFace //!< face is occluded by something
};
MedicalMaskEstimationExtended structure#
The MedicalMaskEstimationExtended structure contains results of the estimation:
struct MedicalMaskEstimationExtended {
MedicalMaskExtended result; //!< estimation result (@see MedicalMaskExtended enum)
// scores
float maskScore; //!< medical mask is on the face score
float noMaskScore; //!< no medical mask on the face score
float maskNotInPlace; //!< mask is not on the right place
float occludedFaceScore; //!< face is occluded by something score
};
There are two groups of the fields:
- The first group contains only the result enum:
MedicalMaskExtended result;
Result enum field MedicalMaskEstimationExtended contains the target results of the estimation.
- The second group contains scores:
float maskScore; //!< medical mask is on the face score
float noMaskScore; //!< no medical mask on the face score
float maskNotInPlace; //!< mask is not on the right place
float occludedFaceScore; //!< face is occluded by something score
The score group contains the estimation scores for each possible result of the estimation. All scores are defined in [0,1] range.
Filtration parameters#
The estimator is trained to work with face images that meet the following requirements:
"Requirements for fsdk::MedicalMaskEstimator::EstimationResult
"
Attribute | Acceptable values |
---|---|
headPose.pitch | [-40...40] |
headPose.yaw | [-40...40] |
headPose.roll | [-40...40] |
ags | [0.5...1.0] |
Configurations:
See the "Medical mask estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IMedicalMaskEstimator
Plan files:
- mask_clf_v3_cpu.plan
- mask_clf_v3_cpu-avx2.plan
- mask_clf_v3_gpu.plan
Human Attribute Estimation#
Name: HumanAttributeEstimator
Algorithm description:
This estimator aims to detect next human attributes on the warped human image:
- Age;
- Gender;
- Sleeve size;
- The presence of a headwear;
- The presence of a backpack;
- Outwear color.
Age estimation contains a single number - the number of years.
Gender estimation contains one of the next results (see HumanAttributeResult::Gender
enum):
- Person's gender is female;
- Person's gender is male;
- Person's gender is unknown.
Sleeve size estimation contains one of the next results (see HumanAttributeResult::SleeveSize
enum):
- Person's sleeves are short;
- Person's sleeves are long;
- Person's sleeves size is unknown.
Hat estimation contains one of the next results (see HumanAttributeResult::Hat
enum):
- There is no headwear;
- There is a headwear;
- Headwear state is unknown.
Backpack estimation contains one of the next results (see HumanAttributeResult::Backpack
enum):
- There is no backpack;
- There is a backpack;
- Backpack state is unknown.
Outwear color estimation contains the next results (see HumanAttributeResult::Color
enum):
- Person's outwear color is black;
- Person's outwear color is blue;
- Person's outwear color is green;
- Person's outwear color is grey;
- Person's outwear color is orange;
- Person's outwear color is purple;
- Person's outwear color is red;
- Person's outwear color is white;
- Person's outwear color is yellow;
- Person's outwear color is pink;
- Person's outwear color is brown;
- Person's outwear color is beige;
- Person's outwear color is khaki;
- Person's outwear color is multicolored.
Implementation description:
The Gender enumeration contains all possible results of the Gender estimation:
enum class Gender {
Female, //!< person's gender is female
Male, //!< person's gender is male
Unknown //!< person's gender is unknown
};
The SleeveSize enumeration contains all possible results of the SleeveSize estimation:
enum class SleeveSize {
Short, //!< sleeves are short
Long, //!< sleeves are long
Unknown //!< sleeves state is unknown
};
The Hat enumeration contains all possible results of the Hat estimation:
enum class Hat {
No, //< there is no headwear
Yes, //< there is a headwear
Unknown //< headwear state is unknown
};
The Backpack enumeration contains all possible results of the Backpack estimation:
enum class Backpack {
No, //< there is no backpack
Yes, //< there is a backpack
Unknown //< backpack state is unknown
};
The Color enumeration contains all possible results of the OutwearColor estimation:
enum class Color {
Black,
Blue,
Green,
Grey,
Orange,
Purple,
Red,
White,
Yellow,
Pink,
Brown,
Beige,
Khaki,
Multicolored,
Count
};
Human Attribute estimation request:
HumanAttributeRequest lists all possible estimation attributes that HumanAttributeEstimator is currently able to estimate.
enum class HumanAttributeRequest {
EstimateAge = 1 << 0, //!< estimate age
EstimateGender = 1 << 1, //!< estimate gender
EstimateSleeveSize = 1 << 2, //!< estimate sleeves size
EstimateBackpack = 1 << 3, //!< estimate backpack state
EstimateOutwearColor = 1 << 4, //!< estimate outwear color
EstimateHeadwear = 1 << 5, //!< estimate headwear state
EstimateAll = 0xffff //!< estimate all attributes
};
The GenderEstimation structure contains results of the gender estimation:
struct GenderEstimation {
Gender result; //!< estimation result (@see Gender enum).
float female; //!< female gender probability score
float male; //!< male gender probability score
float unknown; //!< unknown gender probability score
};
- The first group contains only the result enum:
Gender result; //!< estimation result (@see Gender enum).
Result enum field GenderEstimation contain the target results of the estimation.
- The second group contains scores:
float female; //!< female gender probability score
float male; //!< male gender probability score
float unknown; //!< unknown gender probability score
The scores group contains the estimation score.
The SleeveSizeEstimation structure contains results of the sleeves size estimation:
struct SleeveSizeEstimation {
SleeveSize result; //!< estimation result (@see SleeveSize enum).
float shortSize; //!< short sleeves size probability score
float longSize; //!< long sleeves size probability score
float unknown; //!< unknown sleeves size probability score
};
- The first group contains only the result enum:
SleeveSize result; //!< estimation result (@see SleeveSize enum).
Result enum field SleeveSizeEstimation contain the target results of the estimation.
- The second group contains scores:
float shortSize; //!< short sleeves size probability score
float longSize; //!< long sleeves size probability score
float unknown; //!< unknown sleeves size probability score
The scores group contains the estimation score.
The HatEstimation structure contains results of the hat estimation:
struct HatEstimation {
Hat result; //!< estimation result (@see Hat enum).
float noHat; //!< no hat probability score
float hat; //!< hat probability score
float unknown; //!< unknown hat state probability score
};
- The first group contains only the result enum:
Hat result; //!< estimation result (@see Hat enum).
Result enum field HatEstimation contain the target results of the estimation.
- The second group contains scores:
float noHat; //!< no hat probability score
float hat; //!< hat probability score
float unknown; //!< unknown hat state probability score
The scores group contains the estimation score.
The BackpackEstimation structure contains results of the backpack estimation:
struct BackpackEstimation {
Backpack result; //!< estimation result (@see Backpack enum).
float noBackpack; //!< no backpack probability score
float backpack; //!< backpack probability score
float unknown; //!< unknown backpack state probability score
};
- The first group contains only the result enum:
Backpack result; //!< estimation result (@see Backpack enum).
Result enum field BackpackEstimation contain the target results of the estimation.
- The second group contains scores:
float noBackpack; //!< no backpack probability score
float backpack; //!< backpack probability score
float unknown; //!< unknown backpack state probability score
The scores group contains the estimation score.
The OutwearColorEstimation structure contains results of outwear color estimation:
struct OutwearColorEstimation {
bool isBlack; //!< outwear is black
bool isBlue; //!< outwear is blue
bool isGreen; //!< outwear is green
bool isGrey; //!< outwear is grey
bool isOrange; //!< outwear is orange
bool isPurple; //!< outwear is purple
bool isRed; //!< outwear is red
bool isWhite; //!< outwear is white
bool isYellow; //!< outwear is yellow
bool isPink; //!< outwear is pink
bool isBrown; //!< outwear is brown
bool isBeige; //!< outwear is beige
bool isKhaki; //!< outwear is khaki
bool isMulticolored; //!< outwear is multicolored
float scores[static_cast<int>(Color::Count)]; //!< estimation scores
/**
* @brief Returns score of required outwear color.
* @param [in] color outwear color.
* @see Color for more info.
* */
inline float getScore(Color color) const;
};
- The first group contains plain answer:
bool isBlack; //!< outwear is black
bool isBlue; //!< outwear is blue
bool isGreen; //!< outwear is green
bool isGrey; //!< outwear is grey
bool isOrange; //!< outwear is orange
bool isPurple; //!< outwear is purple
bool isRed; //!< outwear is red
bool isWhite; //!< outwear is white
bool isYellow; //!< outwear is yellow
bool isPink; //!< outwear is pink
bool isBrown; //!< outwear is brown
bool isBeige; //!< outwear is beige
bool isKhaki; //!< outwear is khaki
bool isMulticolored; //!< outwear is multicolored
- The second group contains scores:
float scores[static_cast<int>(Color::Count)]; //!< estimation scores
The HumanAttributeResult structure contains optional results of all estimations depending on HumanAttributeRequest.
/**
* @brief Age estimation by human body.
* @note This estimation may be very different from estimation by face.
* */
Optional<float> age;
/**
* @brief Gender estimation by human body.
* @note This estimation may be very different from estimation by face.
* */
Optional<GenderEstimation> gender;
Optional<SleeveSizeEstimation> sleeve; //!< sleeve estimation (@see SleeveSizeEstimation).
Optional<HatEstimation> headwear; //!< headwear estimation (@see HatEstimation)
Optional<BackpackEstimation> backpack; //!< backpack estimation (@see BackpackEstimation).
Optional<OutwearColorEstimation> outwearColor; //!< outwear color estimation (@see OutwearColorEstimation).
HumanAttribute Aggregation:
The HumanAttribute provides a method to aggregate output results of a batch estimate call. All valid features are counted and the result is a mean of them. Invalid fields will be skipped and do not influence on aggregation result.
/**
* @brief Aggregate human body attributes.
* @details All invalid fields will be skipped and do not influence on aggregation result
* @param [in] estimations span of estimation results.
* @param [in] request estimation request.
* @param [out] result aggregated result.
* @return Result with error code.
* @see Span, HumanAttributeResult, IHumanAttributeEstimator::EstimationRequest, Result and FSDKError for details.
* @note all spans should be based on user owned continuous collections.
* @note all spans should be equal size.
* */
virtual Result<FSDKError> aggregate(
Span<const HumanAttributeResult> estimations,
HumanAttributeRequest request,
HumanAttributeResult& result) const noexcept = 0;
Recommended thresholds:
Human Attribute estimator sets outwear color bool values and age by comparing an output score with a corresponding threshold value listed in faceengine.conf file in HumanAttributeEstimator::Settings
section. By default, these threshold values are set to optimal.
"Human Attribute Estimator recommended thresholds"
Thresholds | Recommended values |
---|---|
blackThreshold | 0.885 |
blueThreshold | 0.180 |
greenThreshold | 0.120 |
greyThreshold | 0.380 |
orangeThreshold | 0.040 |
purpleThreshold | 0.080 |
redThreshold | 0.160 |
whiteThreshold | 0.285 |
yellowThreshold | 0.100 |
adultThreshold | 0.967 |
Configurations:
See the "Human Attribute Estimator settings" section in the "ConfigurationGuide.pdf" document.
API structure name:
IHumanAttributeEstimator
Plan files:
- human_attributes_v1_cpu.plan
- human_attributes_v1_cpu-avx2.plan
- human_attributes_v1_gpu.plan