Settings#
System settings#
Parameter | Description | Type | Default value |
---|---|---|---|
verboseLogging | Level of log verbosity. 1 - Errors, 2 - Warnings, 3 - Info, 4 - Debug. | "Value::Int1" |
2 |
Verbosity level sets the upper limit of what type of messages may be printed out by the Luna SDK. For example, if user set verboseLogging to 3, it means that Errors, Warnings and Info messages will be printed out to the console. Verbose level of 0 indicates that there are no logging messages printed out at all.
Example:
<section name="system">
<param name="verboseLogging" type="Value::Int1" x="0" />
</section>
Descriptor factory settings#
Descriptor factory is a facility that creates descriptor extractors and matchers. Both of them utilize algorithms that require a number of coefficients ("weights") to operate properly.
Parameter | Description | Type | Default value |
---|---|---|---|
model | CNN face descriptor version. | "Value::Int1" |
59 |
Possible values: 59 | |||
useMobileNet | MobileNet is faster but less accurate. Possible values: 0 - don't use mobile net version, 1 - use mobile net version. | "Value::Int1" |
1 |
distance | Distance between descriptors on matching. L1 faster, L2 make better precision. Possible values: L1, L2. Model 59 supports just L2 distance. | "Value::String" |
"L2" |
descriptorCount WarningLevel | Threshold, that limits the ratio of created descriptors to the amount, defined by your license. When the threshold is exceeded, FSDK prints the warning. | "Value::Float1" |
0.9 |
calcSimilarity | Enable similarity calculation during matching process. Possible values: 1 - enable, 0 - disable. | "Value::Int1" |
1 |
calcDistanceSqrt | Enable calculation of the square root of distance. Possible values: 1 - enable, 0 - disable | "Value::Int1" |
1 |
Example:
<section name="DescriptorFactory::Settings">
<param name="model" type="Value::Int1" x="59" />
<param name="useMobileNet" type="Value::Int1" x="1" />
<param name="distance" type="Value::String" text="L2" />
<param name="descriptorCountWarningLevel" type="Value::Float1" x="0.9" />
<param name="calcSimilarity" type="Value::Int1" x="1" />
</section>
FaceDetV2 detector settings#
Parameter | Description | Type | Default value |
---|---|---|---|
FirstThreshold | 1-st threshold in [0..1] range. | "Value::Float1" |
0.6 |
SecondThreshold | 2-nd threshold in [0..1] range. | "Value::Float1" |
0.7 |
ThirdThreshold | 3-d threshold in [0..1] range. | "Value::Float1" |
0.6 |
minFaceSize | Minimum face size in pixels. | "Value::Int1" |
50 |
scaleFactor | Image scale factor. | "Value::Float1" |
0.7 |
paddings | Extension of rectangle. Do not change. | "Value::Float4" |
see below |
redetectTolerance | Redetection threshold | "Value::Int1" |
0 |
useLNet | Whether to use LNet or not. | "Value::Int" |
1 |
"MinSize" and "scaleFactor" accelerate face detection at the cost of lower recall for smaller faces.
Example:
<section name="FaceDetV2::Settings">
<param name="FirstThreshold" type="Value::Float1" x="0.51385"/>
<param name="SecondThreshold" type="Value::Float1" x="0.248"/>
<param name="ThirdThreshold" type="Value::Float1" x="0.76"/>
<param name="minFaceSize" type="Value::Int1" x="50" />
<param name="scaleFactor" type="Value::Float1" x="0.7" />
<param name="paddings" type="Value::Float4" x="-0.20099958" y="0.10210337" z="0.20363552" w="0.08490226" />
<param name="redetectTolerance" type="Value::Int1" x="0" />
<param name="useLNet" type="Value::Int1" x="0" />
</section>
LNet#
This group of parameters is non-public. Do not change any of the parameters.
HeadPoseEstimator settings#
In mobile mode, HeadPose estimator is able to compute head pose angles using raw input image data only.
Default configuration settings enables estimation method by image.
Parameter | Type | Default value |
---|---|---|
useEstimationByImage | "Value::Int1" |
1 |
useEstimationByLandmarks | "Value::Int1" |
0 |
Example:
<section name="HeadPoseEstimator::Settings">
<param name="useEstimationByImage" type="Value::Int1" x="1"/>
<param name="useEstimationByLandmarks" type="Value::Int1" x="0"/>
</section>
EyeEstimator settings#
This estimator aims to determine:
- Eye state: Open, Closed, Occluded;
- Precise eye iris location as an array of landmarks;
- Precise eyelid location as an array of landmarks.
To determine more exact eye state additional auxiliary model eye_status_estimation_flwr*.plan is used. You can enable this auxiliary model through config (faceengine.conf).
Parameter | Description | Type | Default value |
---|---|---|---|
useStatusPlan | 0 - Off, 1 - On | "Value::Int1" |
1 |
Example:
<section name="EyeEstimator::Settings">
<param name="useStatusPlan" type="Value::Int1" x="1"/>
</section>
Medical mask estimator settings#
Medical mask estimator predicts predominant mask features.
Estimator accuracy depends on thresholds listed below.
If accuracy (low FPR) is more important, TPR could be sacrificed by heightening the threshold.
Corresponding FPR and TPR values are also listed in the table below.
"Thresholds for MedicalMaskEstimation
"
Parameter | Description | Type | Threshold range | FPR range | TPR range |
---|---|---|---|---|---|
mask | range [0..1] | "Value::Float1" |
0.65 - 0.9 |
0.014 - 0.01 |
0.976 - 0.886 |
noMask | range [0..1] | "Value::Float1" |
0.65 - 0.79 |
0.01 - 0.005 |
0.94 - 0.903 |
occludedFace | range [0..1] | "Value::Float1" |
0.5 - 0.602 |
0.016 - 0.01 |
0.924 - 0.881 |
"Thresholds for MedicalMaskEstimationExtended
"
Parameter | Description | Type | Threshold range | FPR range | TPR range |
---|---|---|---|---|---|
maskExtended | range [0..1] | "Value::Float1" |
0.65 - 0.784 |
0.013 - 0.01 |
0.923 - 0.894 |
noMaskExtended | range [0..1] | "Value::Float1" |
0.65 - 0.79 |
0.01 - 0.005 |
0.94 - 0.903 |
maskNotInPlaceExtended | range [0..1] | "Value::Float1" |
0.65 - 0.85 |
0.009 - 0.005 |
0.918 - 0.833 |
occludedFaceExtended | range [0..1] | "Value::Float1" |
0.5 - 0.602 |
0.016 - 0.01 |
0.924 - 0.881 |
Example:
<section name="MedicalMaskEstimatorV3::Settings">
<param name="maskExtendedThreshold" type="Value::Float1" x="0.65"/>
<param name="noMaskExtendedThreshold" type="Value::Float1" x="0.65"/>
<param name="maskNotInPlaceExtendedThreshold" type="Value::Float1" x="0.65"/>
<param name="occludedFaceExtendedThreshold" type="Value::Float1" x="0.5"/>
<param name="maskThreshold" type="Value::Float1" x="0.65"/>
<param name="noMaskThreshold" type="Value::Float1" x="0.65"/>
<param name="occludedFaceThreshold" type="Value::Float1" x="0.65"/>
</section>
Quality estimator settings#
Quality estimator looks at several image parameters, like lightness (think overexposure), darkness (think underexposure), blurriness, illumination uniformity value, specularity value. Every float value is comparing with according threshold.
Parameter | Type | Default value |
---|---|---|
blurThreshold | "Value::Float1" |
x="0.61" |
lightThreshold | "Value::Float1" |
x="0.57" |
darknessThreshold | "Value::Float1" |
x="0.50" |
illuminationThreshold | "Value::Float1" |
x="0.1" |
specularityThreshold | "Value::Float1" |
x="0.1" |
Example:
<section name="QualityEstimator::Settings">
<param name="blurThreshold" type="Value::Float1" x="0.61"/>
<param name="lightThreshold" type="Value::Float1" x="0.57"/>
<param name="darknessThreshold" type="Value::Float1" x="0.50"/>
<param name="illuminationThreshold" type="Value::Float1" x="0.1"/>
<param name="specularityThreshold" type="Value::Float1" x="0.1"/>
</section>
GlassesEstimator settings#
Glasses estimator estimates what types of glasses, if any, person is currently wearing. Quality of estimation depends on threshold values listed below. These threshold values set to optimal by default.
Parameter | Description | Type | Default value |
---|---|---|---|
noGlassesThreshold | noGlasses threshold in [0..1] range. | "Value::Float1" |
0.986 |
eyeGlassesThreshold | eyeGlasses threshold in [0..1] range. | "Value::Float1" |
0.57 |
sunGlassesThreshold | sunGlasses threshold in [0..1] range. | "Value::Float1" |
0.506 |
Example:
<section name="GlassesEstimator::Settings">
<param name="noGlassesThreshold" type="Value::Float1" x="0.986"/>
<param name="eyeGlassesThreshold" type="Value::Float1" x="0.57"/>
<param name="sunGlassesThreshold" type="Value::Float1" x="0.506"/>
</section>
LivenessOneShotRGBEstimator settings#
This estimator tells whether the person's face is real or fake (photo, printed image). Thresholds are listed below.
Liveness protects from presentation attacks
- when user tries to cheat biometric system by demonstrating fake face
to the face capturing camera, but not from image substitution attacks
- when fake image is sent directly
to the system, bypassing the camera.
LivenessOneShotRGBEstimator
supports images, which are captured on Mobile devices or Webcam (PC or laptop).
Correct working of the estimator with other source images is not guaranteed.
Supported shooting mode: cooperative, which means that user must interact with the camera and look at it.
User scenarios examples: authentication in mobile application, confirmation of transactions with biometric facial verification.
Image resolution minimum requirements:
- Mobile devices - 720 × 960 px
- Webcam (PC or laptop) - 1280 x 720 px
Parameter | Description | Type | Default value |
---|---|---|---|
useMobileNet | use mobile version | "Value::Int1" |
0 |
realThreshold | threshold in [0..1] range. | "Value::Float1" |
0.5 |
qualityThreshold | threshold in [0..1] range. | "Value::Float1" |
0.5 |
calibrationCoeff | coefficient in [0..1] range. | "Value::Float1" |
0.94 |
mobileRealThreshold | threshold in [0..1] range. | "Value::Float1" |
0.5 |
mobileQualityThreshold | threshold in [0..1] range. | "Value::Float1" |
0.5 |
mobileCalibrationCoeff | coefficient in [0..1] range. | "Value::Float1" |
0.99 |
<section name="LivenessOneShotRGBEstimator::Settings">
<param name="useMobileNet" type="Value::Int1" x="0" />
<!--Parameters for backend version (useMobileNet == 0) -->
<param name="realThreshold" type="Value::Float1" x="0.5"/>
<param name="qualityThreshold" type="Value::Float1" x="0.5" />
<param name="calibrationCoeff" type="Value::Float1" x="0.94"/>
<!--Parameters for mobile version (useMobileNet == 1) -->
<param name="mobileRealThreshold" type="Value::Float1" x="0.5"/>
<param name="mobileQualityThreshold" type="Value::Float1" x="0.5" />
<param name="mobileCalibrationCoeff" type="Value::Float1" x="0.99"/>
</section>