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What's new in LUNA ID v.1.20.0#

Below are the changes made to LUNA ID v.1.20.0 relative to the previous version of the product. For information on the changes made to other versions, see Version History.

In LUNA ID for Android#

New features and improvements#

  • Updated the public API.
  • Implemented OCR support.
  • Implemented aggregation in TrackEngine.
  • Implemented internal improvements for error handling.
  • Enhanced the head rotation logic for Dynamic Liveness estimation.
  • Enhanced license management and error handling:
    • Added the LicenseExpired event which is emitted whenever a license validity issue occurs.
    • Added detailed information about which licensed features have expired to logs.
    • Implemented license expiration timestamps in logs.
    • Implemented a new function to retrieve the expiration date of any licensed feature:
      fun getExpirationLicenseDateAsDate(feature: LicenseFeature): java.util.Date?

Important notice#

  • Changed the default value of the checkSecurity parameter to false. If your application requires security validations, you must explicitly enable this feature.

In LUNA ID for iOS#

New features and improvements#

  • Implemented OCR support.
  • Improved the Dynamic Liveness interactions via head rotation.
  • Implemented support of VisionLabs LUNA SDK v.5.33.0:
    • Deprecated cnn60m_arm.plan and introduced cnn65m_arm-int8.plan.
    • Updated headpose_v3_arm.plan to headpose_v4_arm.plan.
    • Updated oneshot_rgb_liveness_v12_model_X_arm.plan to oneshot_rgb_liveness_v13_model_X_arm.plan.
  • Implemented aggregation in TrackEngine.
  • Implemented internal license handling improvements.
  • Added a new license validation method.
  • Updated default values ​​for license parameters:
    • ServerRetriesCount is now 3.
    • ConnectionTimeout is 5 seconds.

Bug fixes#

  • Fixed an issue that caused license activation errors.
  • Fixed a license activation issue. For implementation guidance, see the license validation example for LUNA ID v. 1.20.0.
  • Fixed an issue related to recognition latency of Dynamic Liveness interactions.
  • Fixed an issue that caused occasional crashes when closing the camera immediately after a failed head rotation interaction.