Face Engine SDK  5.3.0
A face detection, recognition and tracking engine.
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fsdk::IEyeEstimator Struct Referenceabstract

Eye estimator interface. More...

#include <IEyeEstimator.h>

Inheritance diagram for fsdk::IEyeEstimator:
fsdk::IRefCounted

Public Member Functions

virtual Result< FSDKErrorestimate (const Image &warp, const EyeCropper::EyesRects &eyeRects, EyesEstimation &eyesEstimation) const noexcept=0
 Estimate the attributes. More...
 
virtual Result< FSDKErrorestimate (Span< const Image > warps, Span< const EyeCropper::EyesRects > eyeRects, Span< EyesEstimation > eyesEstimations) const noexcept=0
 Estimate the attributes of multiple warped images in a single estimate function call. More...
 
virtual Result< FSDKErrorvalidate (Span< const Image > warps, Span< const EyeCropper::EyesRects > eyeRects, Span< Result< FSDKError >> errors) const noexcept=0
 Validate input of multiple frames in a single function call. More...
 
- Public Member Functions inherited from fsdk::IRefCounted
virtual int32_t retain () noexcept=0
 Increase strong reference count. More...
 
virtual int32_t release () noexcept=0
 Decrease strong reference count. More...
 
virtual int32_t getRefCount () const noexcept=0
 Get actual strong reference count. More...
 
virtual int32_t retainWeak () noexcept=0
 Increase weak reference count. More...
 
virtual int32_t releaseWeak () noexcept=0
 Decrease weak reference count. More...
 
virtual int32_t getWeakRefCount () const noexcept=0
 Get actual weak reference count. More...
 

Detailed Description

Eye estimator interface.

Note
This estimator is designed to work with a person face image; you should pass a warped face detection image.
See Also
IWarper for details. Eye estimator detects:
  • eyes state;
  • landmarks describing iris.
EyesEstimation for output details

Member Function Documentation

virtual Result<FSDKError> fsdk::IEyeEstimator::estimate ( const Image warp,
const EyeCropper::EyesRects eyeRects,
EyesEstimation eyesEstimation 
) const
pure virtualnoexcept

Estimate the attributes.

Parameters
[in]warpsource image. Format must be R8G8B8. Must be warped!
[in]eyeRectsEyeCropper::EyesRects structure with valid rectangle coordinates of each eye.
[out]eyesEstimationEstimation of both eyes. Iris and Eyelid output landmarks are in warpedImage coordinates. If you want them in source of warpedImage image coordinates, use IWarper::unwarp
See Also
IWarper::unwarp.
EyesEstimation for details
Returns
Error code;
See Also
FSDKError for details.
virtual Result<FSDKError> fsdk::IEyeEstimator::estimate ( Span< const Image warps,
Span< const EyeCropper::EyesRects eyeRects,
Span< EyesEstimation eyesEstimations 
) const
pure virtualnoexcept

Estimate the attributes of multiple warped images in a single estimate function call.

Parameters
[in]warps[]array of warped source images. Format must be R8G8B8. Images must be warped!
[in]eyeRects[]array of EyesRects structure of corresponding warped image with valid rectangle coordinates of each eye.
[out]eyesEstimations[]EyesEstimation array of corresponding warped images. Iris and Eyelid output landmarks are in warpedImage coordinates. If you want them in source of warpedImage image coordinates, use IWarper::unwarp
See Also
IWarper::unwarp.
EyesEstimation for details
Returns
Error code;
See Also
FSDKError for details.
virtual Result<FSDKError> fsdk::IEyeEstimator::validate ( Span< const Image warps,
Span< const EyeCropper::EyesRects eyeRects,
Span< Result< FSDKError >>  errors 
) const
pure virtualnoexcept

Validate input of multiple frames in a single function call.

Parameters
[in]warps[]array of warped source images.
[in]eyeRects[]array of EyesRects structure of corresponding warped image with valid rectangle coordinates of each eye.
[out]errorsoutput span of errors for each image.
Returns
Error code;
See Also
FSDKError for details.
Note
all spans should be based on user owned continuous collections.

The documentation for this struct was generated from the following file: