Package-level declarations
Types
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Base class for stuff we like to draw.
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Common base class for EGL surfaces.
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GL program and supporting functions for flat-shaded rendering.
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This class essentially represents a viewport-sized sprite that will be rendered with a texture, usually from an external source like the camera or video decoder.
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Code for generating images useful for testing textures.
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Off-screen EGL surface (pbuffer).
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GL program and supporting functions for textured 2D shapes.
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Recordable EGL window surface.