Face Engine SDK  4.6.0
A face detection, recognition and tracking engine.
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fsdk::ILicense Struct Referenceabstract

License objects interface. More...

#include <ILicense.h>

Inheritance diagram for fsdk::ILicense:
fsdk::IRefCounted

Public Member Functions

virtual bool checkFeatureId (uint32_t featureId) const noexcept=0
 
virtual bool isActivated () const noexcept=0
 
virtual bool loadFromFile (const char *path) noexcept=0
 
virtual bool saveToFile (const char *path) const noexcept=0
 
virtual bool getExpirationDate (uint32_t feature, uint32_t &timeStamp) const noexcept=0
 
- Public Member Functions inherited from fsdk::IRefCounted
virtual int32_t retain () noexcept=0
 Increase strong reference count. More...
 
virtual int32_t release () noexcept=0
 Decrease strong reference count. More...
 
virtual int32_t getRefCount () const noexcept=0
 Get actual strong reference count. More...
 
virtual int32_t retainWeak () noexcept=0
 Increase weak reference count. More...
 
virtual int32_t releaseWeak () noexcept=0
 Decrease weak reference count. More...
 
virtual int32_t getWeakRefCount () const noexcept=0
 Get actual weak reference count. More...
 

Detailed Description

License objects interface.

Note
Use License objects to adopt FaceEngine functionality.

The documentation for this struct was generated from the following file: